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Won't Fix
Votes
3
Found in
2017.1.2f1
Issue ID
971601
Regression
No
AssetDataBase.FindAssets fails to find changed scriptable objects by type
Steps to reproduce:
1. Open user attached project
2. Observe that a Locale extends a Scriptable Object
3. type "t:Locale" within the project window search bar
4. Notice that the asset does not appear
Actual result: The name Locale appears to be condemned
Expected result: "t:Locale" shoud return assets of type Locale
Reproduced in: 2018.1.0a5, 2017.3.0b11, 2017.2.0p3, 2017.1.2p3, 5.6.4p3, 5.5.5p2
-
Noisecrime
Jan 25, 2020 15:32
Quick note for those who may run into Unity search or use of AssetDatabase.FindAssets() failing to find a scriptableObject.
This may be due to a bug ( unsure if its the exact one addressed by this issue as it is not explicitly defined in the report above ) where changing the namespace ( or maybe even the name of the scriptableObject script file ) will cuase Unity to fail to find the asset.
The current workaround to fix the issue is to select the asset and reimport it. This process could be automated with an editor script.
more information - https://forum.unity.com/threads/assetdatabase-findassets-not-working.587062/
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Resolution Note (2019.1.X):
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.