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Using Tilemap.ClearAllTiles() some tiles are left behind until Unity rec...
To reproduce: 1. Download attached project "2DAdventureGame.zip" and open in Unity2. Open "Test" scene3. Click "MapGenerator" game o... Read more
DirectX 9 errors appear when using DirectX 11 features, even if the Grap...
Reproduction steps: 1. Open "ShaderTargetBroken.zip" project2. Click on "ArrayShadeBroken" and see that there is an error "Undefined... Read more
Debug.Log() was called twice when executed
To reproduce: 1. Download attached project "Assets.zip" and open in Unity2. Open "Main" scene3. Enter to Play mode4. Press "Button" ... Read more
[Android][VideoPlayer] Video fails to play when URL is set trough script...
To reproduce: 1. Download and open attached "streamingvideo.zip" project.2. Build and run on an Android device. Expected result: Vid... Read more
[2D] SortingGroup does not apply the sorting changes to its children whe...
To reproduce: 1. Download attached project "BugTestSortingGroup.zip" and open in Unity2. Open "BugTest" scene3. Enter Play modeNote:... Read more
ContactFilter2D is checking if triggers are involved rather than checkin...
How to reproduce:1. Open attached Unity project "IsTouchingTest.zip"2. Load "IsTouchingTest" scene3. Set Layout to see Scene view4. ... Read more
streamingAssetsPath is not relative to UnityLoader.js
-e: Application.streamingAssetsPath is relative to the html index file loading the webgl player instead of the "UnityLoader.js" scri... Read more
Kinematic Rigidbody with Interpolation enabled moves with latency after ...
Reproduction steps:1. Open the attached project "TestProject.zip";2. Open the TestScene;3. Observe the test scene, there is a single... Read more
Canvas ignores the anchoring set from script when added dynamically as a...
Reproduction steps:1. Open the attached project "UIBug.zip";2. Open the Test scene;3. Press play; Expected results: there should be ... Read more
Black Game view with Frame Debugger when using CommandBuffer.Blit() over...
Reproduction steps: 1. Open "frame debugger black screen.zip" project2. "Window" -> "Frame Debugger"3. Enable the Frame Debugger4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument