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IL2CPP crashes when two non-existing methods with same declaring types a...
IL2CPP crashes when two non-existing methods with same declaring types and parameter counts are referenced from a DLL with this call... Read more
[WSA] Activer Profiler does not profile the UWP build on a remote device
Steps to reproduce: 1. Create a new project 2. Switch platform to Windows Store 3. Build for WSA Universal 10 (.NET backend), Enable... Read more
Asset Store does not let you access downloads when offline
Repro steps: 1. Open Unity 2. Disconnect internet connection 3. Click on "Window" -> "Asset Store" Expected result: The store shou... Read more
Raycast doesn't detect collision with a box collider 2D that has edge ra...
To reproduce : 1. Open project attached by QA 2. Open RayTesting scene 3. Open scene view window and notice that at some points rayc... Read more
[SPS | Post FX] Single-Pass Stereo with Motion Blur or TAA causes double...
This is a situation where double-vision occurs on VR systems when either Motion Blur or Temporal Anti-Aliasing are used and Single-P... Read more
Lens flare is blurry when using linear color space
Reproduction steps: 1. Open project attached (LensFlares.zip) 2. Open scene "Test". 3. Look at Game window and you will see high qua... Read more
Water shader renders black upon loading scene
Steps to reproduce: 1. Open attached Unity Project "case_917263-BlackWater". 2. Open Scene "Master". 3. The Water plane appears co... Read more
Network view tip contains misleading advice
Network view tip contains misleading advice 1. Create a new GameObject. 2. Add Network View component. 3. Take a look on the tip:... Read more
[Regression] Calling Destroy() method in Awake for Networking objects is...
Starting from 2017.2.0a2 when you spawn Networking object (spawnable object) and call Destroy() in Awake method - it gives error Co... Read more
Stencil 'Comp' operation is ignored when shader is used with SpriteRenderer
Repro steps: 1. Open "SpriteStencilBug" projects "Main" scene 2. Look at "UnlitStencilSprite" and "UnlitStencilMesh" in the Hierarc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations