Search Issue Tracker
[SceneManager/GI] Application not responding during SceneManager.LoadSce...
Steps to reproduce: 1. Open "LightingDataLoading" project 2. Open "Start" scene 3. "Build and run" this project 4. Push button "Load... Read more
[Android] Compass test crashes on Lollipop and Marshmallow
To reproduce: 1) Open attached project 2) Build and run on Android 3) Wait 0-20 seconds 4) The app crashes DUT (reproduced): Google... Read more
Win8: Controls` values become prefilled for joysticks while changing on ...
Only for Windows. Is not reproducible on Mac Was tested with Xbox 360 gamepad and Logitech Extreme 3D joystick 1. Build & Run the p... Read more
[IL2CPP] Not all files get removed and increase game file size
Not all files get removed and increase game file size. Files: \Payload\[appname].app\Data\methods_pointedto_by_uievents.xml \Pay... Read more
BuildPipeline.BuildPlayer is late to register the path change
Reproduction steps: 1. Open the attached project 2. Tools menu item "Build" -> "Build this" 3. Open the project folder and notice th... Read more
UnityWebRequest.error returns inconsistent results after Abort is called
Steps to reproduce: 1. Open attached project 2. Open and play the 'Scene' in it 3. Click 'Start Download' button 4. Wait while the ... Read more
[iOS] Notifications are not displayed in App
To Reproduce: 1. Build the attached project. 2. Enable Remote Notifications in Capabilities tab and deploy. 3. Push a remote notifi... Read more
[iOS] UnityWebRequest.error is not set after Abort is called on iOS
Steps to reproduce: 1. Open attached project 2. Switch to iOS and build the project 3. Build and deploy the Xcode project to an iOS... Read more
[iOS] Push Notifications not Enabled in Xcode Project when NotificationS...
To Reproduce: 1. Build the attached project. 2. Open it in Xcode. 3. Observe that the "Remote Notifications" tab is not enabled in ... Read more
[iOS] Application crashes when UnityWebRequest.Abort is called right bef...
Steps to reproduce: 1. Open attached project 2. Switch to iOS and build the project 3. Build and deploy the Xcode project to an iOS... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP][Lighting] The skybox doesn't render after changing the settings of the Material when using the URP Render Pipeline
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly