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Fixed in Unity 2017.2

Votes

0

Found in

5.6.0f3

Issue ID

897782

Regression

No

[WebAssembly] IPAddress.NetworkToHostOrder(long) does not work on WebGL with WebAssembly enabled

WebGL

-

-

Priority: 3Not yet prioritized for a release

-

Severity: 1Crash or major loss of functionality

Reproduction steps:
1. Open project attached (wa_NetworkToHostOrderBug.zip).
2. Build project on WebGL with WebAssembly marked.
3. Run it.

Expected result: Game launches succesfully.
Actual result: Game stops and error appears "Uncaught TypeError: asm.setTempRet() is not a function"

Note: WebAssembly is enabled. There is only one code in line start function: Debug.ErrorLog(IPAddress.NetworkToHostOrder(0L));

Reproduced on: 5.6.0p1, 2017.1.0b1

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Fixed on 5.6.1p4, 2017.1.0b9 and 2017.2.0a2.

Comments (2)

  1. 1cdde05240ee6f9c23978c4f4c014f4b?d=mm

    jvalencia

    May 18, 2017 13:21

    Please add this fix to 5.6.

  2. D1e0a54c21511bd42c1c0b2c2718dcef?d=mm

    tonialatalo

    May 12, 2017 04:54

    How come is this fixed when 2017.1 is not ready, and there is no backport of the fix for 5.6? Or should we create a new issue for a 5.6 backport of this to be able to vote on that?

    Is the recommended solution to use 2017.1 for webassembly builds now?

    I'll continue solving with 5.6 by making sure we don't let unhanled exceptions thru in the application code, which is of course good anyway, but hard to ensure especially with networking involved.

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