Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.6.0f3
Issue ID
897782
Regression
No
[WebAssembly] IPAddress.NetworkToHostOrder(long) does not work on WebGL with WebAssembly enabled
Reproduction steps:
1. Open project attached (wa_NetworkToHostOrderBug.zip).
2. Build project on WebGL with WebAssembly marked.
3. Run it.
Expected result: Game launches succesfully.
Actual result: Game stops and error appears "Uncaught TypeError: asm.setTempRet() is not a function"
Note: WebAssembly is enabled. There is only one code in line start function: Debug.ErrorLog(IPAddress.NetworkToHostOrder(0L));
Reproduced on: 5.6.0p1, 2017.1.0b1
-------------------------------------------------------------
Fixed on 5.6.1p4, 2017.1.0b9 and 2017.2.0a2.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS] The keyboard closes and re-opens when consecutive input fields are selected
- Complex Sub Graph connected to a Voronoi node is ignored when the shader gets applied as a Material
- Compute Shader property not set error when entering play mode with path tracing and PBR sky
- "WebGL Publish" detects WebGL module and allows building when it is installed without restarting the project
- Editor is non-responsive and flickers when multiple Water System instances are enabled
jvalencia
May 18, 2017 13:21
Please add this fix to 5.6.
tonialatalo
May 12, 2017 04:54
How come is this fixed when 2017.1 is not ready, and there is no backport of the fix for 5.6? Or should we create a new issue for a 5.6 backport of this to be able to vote on that?
Is the recommended solution to use 2017.1 for webassembly builds now?
I'll continue solving with 5.6 by making sure we don't let unhanled exceptions thru in the application code, which is of course good anyway, but hard to ensure especially with networking involved.