Search Issue Tracker
Copying transition between default SubStateMachine and Entry state crash...
How to reproduce:1. Create a new project2. Create new animator controller3. Create SubStateMachine and make transition from Entry no... Read more
[Optimization] Renderer set to 'Shadows Only' is lightmapped despite bei...
Steps to reproduce: 1. Open the attached project2. Open 'shadow_mesh' scene3. Open 'Lighting' window and bake lightmaps4. When bakin... Read more
Attaching VS2015 to Unity and playing scene crashes Unity.
To reproduce:1. Open attached project ("repro.zip")2. Open scene "OfflineScene"3. Attach VS2015 to Unity4. Press "Play" Unity should... Read more
[iOS][tvOS] ShowDefaultAchievementCompletionBanner not working
Achievement banners are never shown even after calling GameCenterPlatform.ShowDefaultAchievementCompletionBanner(true) To Reproduce:... Read more
[tvOS][iOS] Application not paused when calling Social.localUser.Authent...
To Reproduce: 1. Deploy the attached project an iOS device or the AppleTV (set 'Enabled Touch Controls' to true on 'GameCenterTest' ... Read more
[AssetBundle] Wrong dependencies are recorded in a manifest file
This Zendesk ticket (see bottom of comments) has a lot more detail. We never solved this one. An AssetBundle manifest file gets wron... Read more
Crash when animation states are copied on "CollectPPtrs"
1. Open attached "Testas" unity project.2. Go to "Assets > Animazioni > player > idling > notmoving_noequip".3. Select a... Read more
Null reference on empty NetworkBehaviour.Awake method
To reproduce:1. Open attached project2. Open the scene "OfflineScene"3. Play it4. Press "LAN Host" Reproduced on: 5.1.4f1, 5.2.4f1, ... Read more
Character Controller Physics cause capsule to be thrown in the air when ...
When the character controller is penetrating another collider, moving it outside of the collider can sometimes cause the character c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument