Search Issue Tracker
Duplicate
Votes
0
Found in
5.2.2f1
Issue ID
738702
Regression
Yes
Crash when animation states are copied on "CollectPPtrs"
1. Open attached "Testas" unity project.
2. Go to "Assets > Animazioni > player > idling > notmoving_noequip".
3. Select all animation state boxes.
4. Click "ctrl + c"
Actual result: unity crash
Expected result: unity doesn't crash
Additional notes:
Crashes on: #0 0x0000010114616b in CollectPPtrs(Object&, std::set<int, std::less<int>, std::allocator<int> >*)
Regression starts from: 5.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are cut off when using a custom alpha mask with a custom shader
- Screen.SetResolution() ignores width and height parameters when switching from Fullscreen to Windowed mode
- Crash on il2cpp::vm::Class::Init in the Player when handling FileNotFoundException in cascading catch blocks in async method
- Mesh with vertex animation shader renders incorrectly when using DirectX11 and AMD GPU
- Select Dependencies context menu doesn't work properly in Project Browser
This is a duplicate of issue #738767