Search Issue Tracker
Duplicate
Votes
0
Found in
5.2.2f1
Issue ID
738702
Regression
Yes
Crash when animation states are copied on "CollectPPtrs"
1. Open attached "Testas" unity project.
2. Go to "Assets > Animazioni > player > idling > notmoving_noequip".
3. Select all animation state boxes.
4. Click "ctrl + c"
Actual result: unity crash
Expected result: unity doesn't crash
Additional notes:
Crashes on: #0 0x0000010114616b in CollectPPtrs(Object&, std::set<int, std::less<int>, std::allocator<int> >*)
Regression starts from: 5.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
This is a duplicate of issue #738767