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Votes

0

Found in

5.2.0f2

Issue ID

738764

Regression

No

[Optimization] Renderer set to 'Shadows Only' is lightmapped despite being invisible, causing lightmap to use more memory

Global Illumination

-

Steps to reproduce:

1. Open the attached project
2. Open 'shadow_mesh' scene
3. Open 'Lighting' window and bake lightmaps
4. When baking is completed, open 'Lightmaps' tab and look at the baked lightmaps
5. Notice the cube is still lightmapped even though it's invisible

Workaround: Set the 'Scale in Lightmap' to 0 for the transparent cube in Lighting/Object window.

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