Search Issue Tracker
By Design
Votes
0
Found in
5.2.0f2
Issue ID
738764
Regression
No
[Optimization] Renderer set to 'Shadows Only' is lightmapped despite being invisible, causing lightmap to use more memory
Steps to reproduce:
1. Open the attached project
2. Open 'shadow_mesh' scene
3. Open 'Lighting' window and bake lightmaps
4. When baking is completed, open 'Lightmaps' tab and look at the baked lightmaps
5. Notice the cube is still lightmapped even though it's invisible
Workaround: Set the 'Scale in Lightmap' to 0 for the transparent cube in Lighting/Object window.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
- Resize cursor does not appear while approaching window edge from inside the player window when using Input System as the Input Handler
- IMGUI Debugger Instructions are flickering when the Inspected View is set to Scene and mouse cursor is moved over the Scene View
- [Windows] “GUI Window tried to begin rendering while something else had not finished rendering!…” Error is thrown after opening “Insert a template into current VFX Asset” window
- No InvalidOperationException error thrown when Active Input Handling is set to "Input System package" and "OnMouseDown()" is triggered
Add comment