Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.2.2p1
Issue ID
738767
Regression
Yes
Copying transition between default SubStateMachine and Entry state crashes Unity on CollectPPtrs
How to reproduce:
1. Create a new project
2. Create new animator controller
3. Create SubStateMachine and make transition from Entry node to it
4. Double click on New SubState
5. Create Empty state
6. Go to Base layer
7. Move NewSubState a bit so it updates to default
8. Select transition between Entry and NewSubState
9. Copy it (Ctrl+C)
10. Crash
Not reproducible: 5.0.3p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "GetPreferedValue" returns max value when using auto-sizing
- UI Builder doesn't update the style sheet when using "Extract inline style" right-click option
- “Assertion failed on expression” errors thrown when undoing Nodes creation with keyboard shortcut
- Crash on various stack traces when using Texture2D.CreateExternalTexture() while rendering
- Clicking on section text in Node Library > Context folder throws NullReferenceException errors
Add comment