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Empty Splash Screen lingers for a few seconds after the Unity logo disap...
Steps to reproduce:1. Build any Unity project on Standalone with Splash screen2. Build any Unity project on Standalone without a Spl... Read more
Slider Elements Become hidden when Ctrl+Z is pressed
How to reproduce:1. Create a new project2. Create UI slider3. In Hierarchy window select Canvas - > Slider -> Fill Area -> ... Read more
[Collab] Reverting script on 5.5 and 5.6 never ends if is opened in scri...
To reproduce:1. Create a new project2. Create 2 scripts3. Push to collab4. Open both scripts on any script editor(i.e. MonoDevelop),... Read more
Child GameObjects in a Horizontal/Vertical Layout Group don't display th...
How to reproduce:1. Download attached project files2. Open "HorizontalGroupBug" Scene3. In Hierarchy Window go to Canvas -> Panel... Read more
[Controller][Gamepad][Input][Mac] Game launcher input tab does not allow...
Reproduction steps:1. Create new project2. Build and Run for standalone3. Open Input tab on game launcher4. Double click on any of t... Read more
Transform component values can be set to NaN in Build but not in Editor
Steps to reproduce:1.Open attached ‘InconsistentNaNBehaviour.zip' Unity project2.Enter Play mode3.Press Space4.Build and run project... Read more
Changing "Non Power of 2" setting breaks Sprite references
Reproduction steps:1. Open attached user project;2. Open "Scene.unity";3. Select "Canvas/Image" in Hierarchy and notice the "Source ... Read more
UnitySplash-Cube stays in memory even after splash screen
To reproduce:1. Open attached Unity project "BugReport_UnitySplash-Cube_StaysInMemory.zip"2. Go to build settings and check "Develop... Read more
Exiting Unity play mode leaves Windows MR in a bad state
Steps to reproduce:1. Open the attached project2. Open the MainScene scene3. Switch platform to Windows Store4. Play the scene5. Ver... Read more
[iOS, il2cpp] System.DateTime.Now is slow on the first run
To reproduce:1. Open project attached by QA2. Build it for iOS3. In XCode's top menu bar select Product -> Profile4. From the ins... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS