Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
5.6.1p1
Issue ID
926516
Regression
No
AppDomain is unloaded when a an asset, referencing another bundle's asset's child, is loaded from an assetbundle
Steps to reproduce:
1. Download and open the latest attached project(AssetLoadRepro.zip)
2. Build assetbundles with Assets/Build Assetbundles
3. Enter Playmode
4. Click button "Load"
Expected result: program continues as normal
Actual result: AppDomain is unloaded, singletons are destroyed, loaded assets cause null reference errors
Reproduced on 5.4.5p1, 5.5.4f1, 5.6.2p2, 2017.1.0f2, 2017.2.0b1
Notes:
-User claims this causes a crash on their end. I was unable to reproduce this behaviour
Verified FIXED 2017.1.0p5, 2017.3.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
Add comment