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App crashes with GPU Batched Skinning
Details mentioned in comments (do not add here) Read more
IK target and hint GameObjects are not set up automatically when using "...
Reproduction steps:1. Open the “IK_setup_project.zip”2. Open the “Procedural Walker” scene3. In the Hierarchy window select the “Pre... Read more
Spike in GarbageCollector when entering Play Mode
How to reproduce:1. Open the attached project "HDRPLagTest20.zip"2. Open Window>Analysis>Profiler3. Enter Play Mode4. Observe ... Read more
[VisionOS] Rect Mask 2D component does not fully hide nested content whe...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/Scenes/SampleScene.unity" scene3. Enter the Play mo... Read more
CullingGroup.IsVisible returns false when the GameObject is in Game View
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/scenes/test stage 1 mechanical“ Scene3. Enter Play Mod... Read more
Scene AssetBundle manifest file names have hashes attached when AssetBun...
Reproduction steps:1. Open the “ReproProject“ project2. Open the Asset Bundle Browser window (Windows > Asset Bundle Browser)3. O... Read more
[Render Graph Viewer] Search Highlighter only highlights first occurence...
Steps to reproduce: 1. Open URP or HDRP Render Graph Viewer 2. Go To Resource List or Pass list Search Text Input 3. Search for "a" ... Read more
Copying texture into identical new texture using the "GetPixel()" and "S...
How to reproduce:1. Open the “IN_70676“ project2. Open the “SampleScene“3. Enter the Play Mode4. Press on the “Test“ button (can be ... Read more
Optix minimum driver version number is incorrect in the API docs
Steps to reproduce: See [https://docs.unity3d.com/2023.3/Documentation/ScriptReference/LightingSettings.DenoiserType.Optix.html] and... Read more
Additional Compiler argument is not displayed in the Project Settings An...
How to reproduce:1. Open the “IN_70903” project2. In the Build Settings make sure the Standalone (could be other than Android) Platf... Read more
All about bugs
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Latest issues
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value