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0
votes
Fixed

NavMesh Surface bounding volume is visible at all times, even when Navig...

AI

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Oct 01, 2015

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Version/s: 5.3.0b1

1. What happenedNavMesh Surface bounding volume is visible at all times, even when Navigation window is closed2. How we can reproduc... Read more

0
votes
Duplicate

Unity crashes when opening scene (related to ForwardShaderRenderLoop _Po...

Shaders

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Oct 01, 2015

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Version/s: 5.3.0a4

Open scene Game3D in the attached project and the Editor crashes instantly.There seems to be no workaround! Regression from 5.3 alph... Read more

6
votes
Fixed

[Hierarchy] Order is not saved when scene is reloaded/started

Themes

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Oct 01, 2015

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Version/s: 5.2.0f3

Repro steps:1) Open the project and test1 scene2) Change the Divider position in Hierarchy window and save the scene3) Play the scen... Read more

0
votes
Not Reproducible

[LoadLevel] GI and Reflection Probes are not loaded with the scene in ed...

Progressive Lightmapper

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Oct 01, 2015

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Version/s: 5.2.0b3

POSTPONED: It's on dev roadmap to be fixed Global Illumination and Reflection probes are not loaded in the scene after using Applica... Read more

0
votes
Fixed

[WebGL] Application.dataPath returns: "http

WebGL

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Oct 01, 2015

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Version/s: 5.3.0a4

-e: Application.dataPath returns: "http:" instead of http://localhost:<port> -repro:--Build and Run for WebGL Read more

26
votes
Fixed

[Renderer] Particle normals direction is incorrect

Shuriken

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Sep 30, 2015

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Version/s: 5.2.0f3

Steps to reproduce: 1. Open attached project2. Open scene "/Scenes/particleNormalTestScene"3. Run it4. Notice that white dot appears... Read more

0
votes
Fixed

Procedural Materials get corrupted when color space is changed

Substances

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Sep 30, 2015

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Version/s: 5.2.1p1

Steps to reproduce: 1. Open attached project2. Open scene "BugScene"3. Notice that sphere is red4. Change "Color Space" from "Gamma"... Read more

1
votes
Fixed

[Light] Light component enums are now displayed as int not strings

Shadows/Lights

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Sep 30, 2015

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Version/s: 5.3.0b1

To reproduce:1. Create a light2. Check out it's component3. Notice enum like type (Directional, Point, Spot) is now displayed as int... Read more

0
votes
By Design

[MultiScene] Multi scene bake leaves black splotches in place of other s...

Global Illumination

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Sep 30, 2015

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Version/s: 5.2.1f1

By design:If objects are baked "together" then there will be occlusion where the boxes are in scene 2. This will affect scene 1 as i... Read more

6
votes
Fixed

[Projector] Projectors renders twice per affected object if there is any...

Camera

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Sep 30, 2015

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Version/s: 5.2.1f1

To reproduced:1.Create new project, import attached "repro" package.2.Open and play "repro" scene, notice projected blue box on plan... Read more

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