Search Issue Tracker
By Design
Votes
0
Found in
5.2.1f1
Issue ID
732383
Regression
No
[MultiScene] Multi scene bake leaves black splotches in place of other scene objects when using Realtime GI
By design:
If objects are baked "together" then there will be occlusion where the boxes are in scene 2. This will affect scene 1 as it is baked with the boxes from scene 2 present.
The use-case of this feature is mainly streaming, where the scenes are fully disjoint.
To reproduce:
1. Open attached project
2. Select scene1 and scene2
3. Build > Bake multiple lightmaps
4. Open scene1
5. Notice black splotches where cubes are in scene2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment