Search Issue Tracker
Fixed in 5.2.2
Votes
0
Found in
5.2.1p1
Issue ID
732399
Regression
Yes
Procedural Materials get corrupted when color space is changed
Steps to reproduce:
1. Open attached project
2. Open scene "BugScene"
3. Notice that sphere is red
4. Change "Color Space" from "Gamma" to "Linear"
5. Notice that sphere in scene view becomes corrupted
6. Reload Unity and open this project again
7. Notice that sphere is red again
Workaround: Reload Unity or change shader to other and then back again
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment