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0
votes
Not Reproducible

[Materials] Changing color with MaterialPropertyBlock.SetColor() does no...

Progressive Lightmapper

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Jun 30, 2016

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Version/s: 5.4.0b23

Reproduction steps: 1. Open the attached project 2. Open the available scene 3. Play scene Result: The plane on the bottom changes ... Read more

0
votes
Not Reproducible

Button on Screen Space - Camera canvas gets highlighted when mouse point...

UI

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Jun 30, 2016

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Version/s: 5.4.0b23

To reproduce: 1. Open attached project 2. Run test scene 3. Move mouse pointer around UI button 4. Notice that button gets highligh... Read more

0
votes
Fixed

Starting a server cashes on libwebsocket_service_fd

Networking

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Jun 30, 2016

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Version/s: 5.4.0b24

Steps to reproduce: 1. open attached project 2. play scene 'Main menu' 3. press 'setup server' 4. enter settings in case they are no... Read more

0
votes
Fixed

[iOS] Launch Image flips with fixed orientation

iOS

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Jun 30, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1) Open the attached project. 2) Build the project for iOS. 3) Deploy to a device via Xcode. 4) Open the app. T... Read more

0
votes
Fixed

Editor renders as fast as it can even if vsync is on

Graphics - General

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Jun 30, 2016

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Version/s: 5.4.0b24

1. Create new project in the editor 2. Go to player settings, observe vsync is on 3. Press play, observe thousands frames per second. Read more

0
votes
Won't Fix

[WebGl] Different behaviour inside Editor and on WebGL app

WebGL

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Jun 30, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open my attached project. 2. In test scene press play button. --- Try clicking game screen, you will "scratch... Read more

0
votes
Fixed

[WebGL]Error creating/requesting Network matches on WebGL

Networking

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Jun 30, 2016

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Version/s: 5.3.5p5

Error creating/requesting Network matches on WebGL. Steps to reproduce: 1. Open attached project and configure Multiplayer settings... Read more

0
votes
Duplicate

[VR] OpenVR and DX12 crashes build

VR

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Jun 30, 2016

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Version/s: 5.4.0b23

Steps to reproduce: 1. Download and open attached project "vivecrash.zip" 2. Make sure that in player settings VR mode is on (having... Read more

0
votes
Won't Fix

[Float]Precision loss when using the remainder of floating point

Scripting

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Jun 30, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project. 2. Open scene named "main". 3. Select "Main Camera" and notice that its component "Tes... Read more

0
votes
Fixed

Every GameObject under a Canvas adds 4 calls to CanvasRenderer.OnTransfo...

UI

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Jun 29, 2016

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Version/s: 5.4.0b23

How to reproduce: 1. Open the attached project 2. Open profiler window (Window -> Profiler) 3. Open and play DefaultScene scene 4. N... Read more

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