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Exclusive fullscreen always opens on monitor 1 after regaining focus eve...
To reproduce: 1. Download and open attached "FullScreenTest.zip" project.2. Go to windows display settings and set monitor numbered ... Read more
[TreeCreator] Cannot multi-edit trees
Reproduction steps:1. Create a terrain and open terrain inspector2. Go to "Add trees" tab3. Press "Edit Trees -> Add tree"4. In t... Read more
Add trees UI is inconsistent with other Unity controls
Reproduction steps:1. Open Terrain inspector2. Go to "Add Trees" tab3. Try to delete a tree prefab with "Delete" key - doesn't work4... Read more
[iOS] Compile errors in generated Xcode project in UnityRendering.h and ...
Compile errors in generated Xcode project in UnityRendering.h and UnityInterface.h for unknown type name bool Getting compile errors... Read more
Editor crashes at scripting_class_get_parent when closing editor
Steps to reproduce:1. Download PostProcessorFindAssets.zip2. Open project3. Wait until script compile is complete close Unity Editor... Read more
[Inpector] Previewing multiple textures shows them in a seemingly random...
Repro steps:1. Open the attached project and select all 10 textures.2. In the inspector, notice the order of the previewed textures.... Read more
[Shape] Single Material only updates particle emission when swapping mesh
Repro steps:1. Open Scene1 from the attached project2. Select the Particle system in the scene and make sure that in the Shape modul... Read more
RenderTexture gives wrong result when calculating area of the gameObject
Steps to reproduce: 1) Download attached project 'RenderTextureBug-5.6.0.zip' and open in Unity2) Open scene 'Test' and press Play3)... Read more
[facebook] build and run into gameroom works unreliably
-e: it works the first time but fails on subsequent times -repro:--start gameroom app--create new project--switch to FB--build&r... Read more
Some text is not shown properly on Editor after opening project
Reproduction steps:1. Open project attached.2. If there are some warnings (not errors) shown, reopen project. Expected result: All t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS