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[Shuriken] Particle.GetCurrentSize3D apply curves only to x if separate ...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: test3_3D_size. 3. Press play. 4. In hierarchy, select "... Read more
Resources are exported to build despite that they are not used in scenes...
Steps to reproduce: 1. Open attached project 2. Open "Main" scene -- Notice that this scene is empty/default 3. Build this scene 4. ... Read more
Error message appears on the next window not where it occurs
Prerequisites: - Have a valid seat-based serial key assigned to User1 (User1 already accepted the seat, and received serial key by e... Read more
Create account links to old accounts page
Repro: 1. Launch editor 2. From the Welcome screen choose to Create account 3. Observe that you're moved to https://accounts-staging... Read more
Building WebGL with Crash Reporting throws UnusedBytecodeStripper2 excep...
Building a project in WebGL with UnityCrashLog.unitypackage and Unity Performance Reporting throws 'UnusedBytecodeStripper2.exe did ... Read more
[Memory] - 5.4 : Unity crashed when leaving play mode
Description: Crash after leaving play mode, unsure of the exact cause. User is getting a different crash then the crash I get. I get... Read more
Crashes when "Open Project" between projects of different Unity 5.3.5x v...
Reproduction Steps: 1. Open User's or any other project in Unity 5.3.5f1 2. Close the project 3. Open Any other project in Unity 5.3... Read more
Images still being rendered if their alpha channel is set to 0
Steps to reproduce : 1) Download attached project "TestUI.zip" and open in Unity 5.4.x . 2) Open Profiler and press Play. Check i... Read more
[Anim] Blend Tree preview, blend control (red line) click offset
When previewing a Blend Tree, clicking the red line (blend control red line in the Inspector preview) makes the red line jump to the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][OpenGL]Soft Shadows contain artifacts when the OpenGL Graphics API is used
- The particle system prewarm flag is ignored when calling the Start function after the Stop function
- The Scene view flickers when moving around if there are visible Hair Shaders
- The gradient ShaderGraph is inverted when using the Perceptual blend mode
- Particle System allocates large amounts of memory when it is very far away from the origin of the Scene