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[UnityRemote] Fatal: CheckDisalowAllocation crash when accessing camer



Steps to reproduce:
1. Open QA attached project ""
2. Connect a mobile device (android/iOS)
3. Open "Unity Remote" app on the device
4. Open Scene "Gameplay_Map"
5. Make sure Project Settings->Editor->Device is set to the device you have connected
6. Enter play mode and click the white square either on the phone or in the editor
7. Unity will crash with Fatal Error: CheckDisalowAllocation

Expected: Unity loads the live feed and does not crash
Actual: Upon scene load Unity crashes with a Fatal error

Reproduced on: 5.6.3p3, 2017.1.1p2, 2017.2.0b11, 2017.3.0a7
Devices under test:
LG G2 Android 4.4.2
Huawei P9 Android 7.0
Iphone 6 Plus iOS 8

Note: This happens only when you use LoadSceneAsync

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