Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0f3
Issue ID
948496
Regression
No
Setting PlayerSettings.MTRendering through editor script does not update Multithreaded Rendering checkbox in Player Settings
To reproduce:
1. Download and open attached "repro948496.zip" project.
2. Go to Menu ->Function ->Bug to trigger the script.
3. Notice the console output.
4. Go to Player settings and check Multithreaded rendering option.
Expected result: After setting PlayerSettings.MTRendering the value is also updated in Player Settings.
Actual result: Radio button is not updated. According to PlayerSettings.MTRendering value is changed, but in the Player Settings it is not.
Values in script and in Player Settings seem to be desynchronized what leads to confusion about which option will be executed in build.
Reproduced with: 2017.3.0a7, 2017.2.0b11, 2017.1.1p1, 5.6.3p3, 5.5.4p4.
Notes: Multithreaded rendering is located in Android player settings.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
Resolution Note:
Minor