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Editor Crash with 'Deferred/Legacy Deferred' Rendering and SpriteRendere...
Reproduction steps: 1. Open the attached project 2. Open the available scene 3. Change the Rendering Path in 'Main Camera' to 'Defer... Read more
[WSA] Orientation issues on tablets
In tablet mode, application ignores default orientation settings. Reproducible on 5.3, 5.4 on Surface 3 and 4. Repro steps: 1. ope... Read more
[WSA] In tablet mode application starts a bit shifted deployed in portra...
Reproducible on Surface 3, 4 tablets with 5.3, 5.4 versions on UWP platform. Repro steps: 1. open project "SplashTest.zip"; 2. buil... Read more
[BugReporter] Need to remove Public field from Preview
[BugReporter] Need to remove Public field from Preview Small leftover from https://trello.com/c/r1QDsIiU/35-remove-public-field-fro... Read more
Texture shifting in and out depending on view
How to reproduce: 1. Open the attached project and a Test scene in it. 2. In the Scene window change camera field of view. 3. Notic... Read more
[OSX][Cursor] Cursor stays visible in CharacterFirstPerson scene
To reproduce: 1. Import Standard assets 2. Run CharacterFirstPerson scene 3. Notice that Cursor stays visible Only reproducible on... Read more
[WSA] Player Settings have 7 options for splash screen while Visual Stud...
Editor's options: https://oc.unity3d.com/index.php/s/SepaKmS5zWTd9Tn Visual Studio options: https://oc.unity3d.com/index.php/s/CDcQ... Read more
EditorWindow disappears with FocusWindowIfItsOpen in OnLostFocus()
Reproduction steps: 1. Open the attached project 2. Open the custom Editor window 'Test Window...' 3. Lose focus from Unity Editor N... Read more
[WP8.1] Input Field doesn't work (symbols can't be entered)
To reproduce: 1. Add Input field to scene 2. Build and run project 3. Try to enter characters 4. Notice that Input stays empty Rep... Read more
[WSA][Backport] scene starts with Unity splash screen
On Unity 5.3 UWP and WSA platforms, there are three splash screens. The third one is Unity splash screen, which starts at the same t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset