Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
5.3.4p6
Issue ID
804526
Regression
No
[WSA][Backport] scene starts with Unity splash screen
On Unity 5.3 UWP and WSA platforms, there are three splash screens. The third one is Unity splash screen, which starts at the same time as the first project scene. Expected that project scene should start only after Unity splash screen, like on standalone player or other platforms.
Unity 5.4 versions works fine as expected. Scene starts only after the splash screen.
Related issue:
http://issuetracker.unity3d.com/issues/uwp-wsa-scene-starts-with-unity-splash-screen
Repro steps:
1. open project "ExtendedSplashRemovingSample.zip".
2. build to UWP platform.
3. build and run generated project. On 5.3 versions observe that after splash screen the white/black screen is visible until scene is ready to be played.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment