Search Issue Tracker
Fixed in 5.4.1
Votes
0
Found in
5.4.0b22
Issue ID
804577
Regression
No
[WSA] In tablet mode application starts a bit shifted deployed in portrait mode
Reproducible on Surface 3, 4 tablets with 5.3, 5.4 versions on UWP platform.
Repro steps:
1. open project "SplashTest.zip";
2. build to WSA Universal 10 platform.
3. deploy project on tablet. Before that, make sure tablet is in "tablet mode" and in landscape orientation.
4. wait till application starts. Close application or stop it in Visual Studio.
5. change orientation to portrait. Wait till tablet changes to portrait orientation.
6. deploy application again or start it from start menu.
7. observe that application starts a bit shifted.
Repro pictures:
https://oc.unity3d.com/index.php/s/zqLVa7yLnNH3zje
https://oc.unity3d.com/index.php/s/aNMWB9L8QueaTRL
https://oc.unity3d.com/index.php/s/7jHgHTPutJkAuM1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "GetOrAddComponent" method in "Unity.VisualScripting" returns "MissingComponentException" error when the "BoxCollider" Component doesn't exist
- Render Graphs Kebab Menu Buttons are missing padding and Highlight is uneven when hovered over
- Shader Keywords are not detected when defined in include files
- Right-clicking on Blackboard and Graph Inspector calls the contextual menu of the workspace
- [Android][Vulkan]Shader casting issue occurs when using Snapdragon devices with the Vulkan Graphics API
Add comment