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[SpeedTree] Double sided GI feature is missing in tree assets
Double sided GI feature is not implemented for SpeedTree shaders, thus backface tolerance issues can be easily observed when SpeedTr... Read more
AssetModificationProcessor is not notified when an asset is duplicated
Steps to reproduce:1. Open user attached project2. Create any type of asset (a Material for instance) in the assets3. Notice the con... Read more
WWW.responseHeaders causes NullReferenceException after reading a local ...
Steps to reproduce:1.Open attached “wwwheaders.zip" Unity project2.Open “main” scene3.Enter Play mode4.Press “Load Local File” butto... Read more
[Trails] Issues when killing off or resurrecting particles with trails v...
Repro steps:1. Open Scene1 from the attached project.2. Press Play and observe the particles and their trails in the scene view3. Se... Read more
[UWP] UdpClient.Receive() throws an ArgumentException when API Compatibi...
Steps to reproduce: 1. Open attached project2. Open player settings, switch scripting backend to IL2CPP and API Compatibility to .NE... Read more
Crash on RecursivePlayableTraverser::Traverse when having GameObjects wi...
How to reproduce:1. Open the attached project and "Repro" scene2. Open Timeline window and select "A" GameObject in Hierachy, notice... Read more
Assertions always throw exceptions when debugging scripts and ignore the...
How to reproduce:1. Download attached project file and open "Main" Scene2. Select the GameObject named "GameObject" in order to disp... Read more
Pressing Shift+Tab in a DelayedTextField reverts the changes instead of ...
How to reproduce:1. Download attached project and open "Main" Scene2. Select the GameObject named "GameObject" in order to display i... Read more
Missing Z coordinate in UnityCustomRenderTexture.cginc
In UnityCustomRenderTexture.cginc, notice that in line 210 TEXCOORD0 is float2, but should be float3 in order to work with 3D textur... Read more
EditorGUILayout.PrefixLabel is too large when the scrollbar is visible i...
How to reproduce:1. Download attached project and open "Main" Scene2. Select the GameObject named "GameObject" to display the SomeMo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS