Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.1f1
Issue ID
949362
Regression
No
EditorGUILayout.PrefixLabel is too large when the scrollbar is visible in the inspector
How to reproduce:
1. Download attached project and open "Main" Scene
2. Select the GameObject named "GameObject" to display the SomeMonoBehaviour editor in the inspector (Notice how all fields are properly aligned)
3. Check the "Force Scrollbar" checkbox (the scrollbar should appear unless you have a ridiculously tall screen, in that case, try to make the scrollbar appear in the inspector window)
4. Notice how only the EditorGUILayout label field did not move and is now misaligned with the other methods
Expected result: EditorGUILayout.PrefixLabel should not give different results than EditorGUI.PrefixLabel and EditorGUILayout.Label
Actual result: When using EditorGUILayout.PrefixLabel, if the scrollbar is visible in the inspector, the subsequent field is not moved to the left to accommodate the change in width.
Reproduced with: 5.5.4p3, 5.6.3p3, 2017.1.1p1, 2017.2.0b11, 2017.3.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment