Search Issue Tracker
Calling Type.GetType in a DLL gets different results between backends
To reproduce:1) Open attached project and scene2) Set the .NET backend to 4.63) Play the scene4) Notice that the assembly is loaded5... Read more
Publish does not fail when hitting usage limit before upload starts
1. What went wrong? When making a commit via Collab that will either reach or exceed the tier-specified usage limit of the user's Or... Read more
[PLM] Duplicating objects with low atlas size during autobake causes win...
OpenRL errors are displayed in console if duplicating multiple objects during autobake, with a small atlas size (progressive lightma... Read more
Collab service window: "Show All On Dashboard" leads to list of projects...
Steps to Reproduce:1. Launch the editor against the staging environment.2. In the services window enable Collab.3. Add a bunch of as... Read more
[Forward] Point light lighting disappears on certain camera angles (Rend...
Reproduction steps:1. Open the attached '958595_Stripped' project.2. Focus Editor camera on 'Level-Part2/Torches/fi_vil_torch02_lit'... Read more
FindAncestorComponentImpl crashes on Scene load
To reproduce: 1. Download attached project "Banish.zip" and open in Unity2. Open "Alex Tran Scene" scene Expected Result: Unity Edit... Read more
ColorUtility.ToHtmlStringRGBA returns hexadecimal color code string with...
Steps to reproduce:1.Open attached “ ToHtmlStringRGBA.zip” Unity project2.Open scene “Test"3.Enter Play mode Expected results:ColorU... Read more
PreferenceItem attribute does not create a section in the Preferences wi...
How to reproduce:1. Open the attached "Test" project and "Scene"2. Observe "PrefTest" script, note that two PrefrenceItem attributes... Read more
'tex->GetWidth() == width && tex->GetHeigh is thrown when running an APP...
Steps to reproduce:1. Open the attached project2. Open the Scene.unity scene3. Switch platform to Windows Store4. Build for WSA Univ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled