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Fixed in 2017.2.0f3

Fixed in 2017.2.X

Won't Fix in 5.6.X, 2017.1.X



Found in


Issue ID




[iOS] Unity fails to build the project on FAT32 mounted drive



To reproduce:
1. Open "Disk Utility" on your computer
2. Select your internal drive and click on the partition button
3. In "Partition Device" window hit "+" button
4. Create a drive. Format: MS-DOS(FAT). Select a small size for example 10gb
5. Hit apply
6. Launch Unity and create new project on a created drive
7. Switch platform to iOS and hit build

Expected: Unity should successfully build an empty project
Actual: On 5.6.x versions UnusedByteCodeStripper2.exe fails to run and so build fails (code stripping is disabled)
On 2017.x versions UnityLinker.exe fails to run and so build fails.

Reproduced with: 5.6.0a1, 2017.1.1p2, 2017.2.0b11, 2017.3.0b1
Not reproducible with: 5.5.0f3, 5.5.4p5

Fixed in: 2018.1.0a2

Comments (1)

  1. danielgamar

    Jun 26, 2019 11:30

    This one is not fixed as of 2019.1.6f1.

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