Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 2017.2.X
Won't Fix in 5.6.X, 2017.1.X
Votes
0
Found in
2017.1.0p2
Issue ID
950616
Regression
Yes
[iOS] Unity fails to build the project on FAT32 mounted drive
To reproduce:
1. Open "Disk Utility" on your computer
2. Select your internal drive and click on the partition button
3. In "Partition Device" window hit "+" button
4. Create a drive. Format: MS-DOS(FAT). Select a small size for example 10gb
5. Hit apply
6. Launch Unity and create new project on a created drive
7. Switch platform to iOS and hit build
Expected: Unity should successfully build an empty project
Actual: On 5.6.x versions UnusedByteCodeStripper2.exe fails to run and so build fails (code stripping is disabled)
On 2017.x versions UnityLinker.exe fails to run and so build fails.
Reproduced with: 5.6.0a1, 2017.1.1p2, 2017.2.0b11, 2017.3.0b1
Not reproducible with: 5.5.0f3, 5.5.4p5
Fixed in: 2018.1.0a2
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
danielgamar
Jun 26, 2019 11:30
This one is not fixed as of 2019.1.6f1.