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0
votes
Fixed

[PlayableRefactor] OnStateEnter isn't called when entering state after r...

Animation

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May 05, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project 2. Open scene "root" 3. Run the scene and notice that OnStateEnter is called after Ani... Read more

0
votes
Fixed

5.4 Graphics Jobs Player Setting not exposed to editor script

Graphics - General

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May 05, 2016

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Version/s: 5.0.0a9

Not possible to control whether MT jobs are enabled or not via editor scripts. Which means people can not automate player building w... Read more

0
votes
Fixed

[UI] [Android/iOS] Changing Image FillAmount causes freeze on small worl...

UI

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May 05, 2016

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Version/s: 5.4.0b17

To reproduce: 1) Open attached project 2) Build and run on mobile device 3) Wait a bit 4) When Canvas will become 10x10, the app wil... Read more

0
votes
Fixed

Collaborate cannot update after moving some files and folders

Collab

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May 05, 2016

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Version/s: 5.4.0b17

Collaborate cannot update after moving some files and folders 1. What happened Collaborate cannot update. 2. How we can reproduce... Read more

0
votes
By Design

[iOS] Missing 180x180 icon in iOS build

iOS

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May 05, 2016

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Version/s: 5.3.2p2

To reproduce: 1. Open attached project ("794469.zip") 2. Go to Player settings 3. Observe that 180x180 icon for iPhone is overrided ... Read more

0
votes
Fixed

Only first script can be selected in the "Select MonoScript" window

Inspector Framework

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May 05, 2016

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Version/s: 5.3.4p6

Reproduction steps: 1. Open the attached project 2. Open the "test" scene 3. Notice that Cube gameobject has script which was delete... Read more

0
votes
Fixed

[HLSLcc][Tessellation][AMD] Visual artifacts using custom water shader

OpenGL

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May 05, 2016

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Version/s: 5.4.0b18

Steps to reproduce: 1. Download and import attached project. (glcore-artifacts.zip) 2. Open scene: errors 3. Zoom in and out in sce... Read more

0
votes
By Design

Scripts stripped from prefab included into an asset bundle

Editor - Other

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May 05, 2016

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Version/s: 5.3.4p4

How to reproduce: 1. Open attached project 2. Build to OSX Standalone and run - Note that there are no buildings showing up on the... Read more

3
votes
Postponed

[NetworkAnimator] Only first layer animations are synced through network

Networking

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May 05, 2016

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Version/s: 5.3.4p5

Steps to reproduce: 1. Open attached project "NetworkAnimatorMultipleLayers.zip" 2. Build and run project as host 3. In editor, ope... Read more

0
votes
Fixed

[Texture3D] FP16 (Half) texture format can't be used with Texture3D

Graphics - General

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May 05, 2016

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Version/s: 5.4.0b14

Texture3D volumeX = new Texture3D(W,H,D,TextureFormat.RHalf,false) causes an "Invalid texture format for Texture3D" error. Modern GP... Read more

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