Search Issue Tracker
By Design
Votes
0
Found in
2017.1.1f1
Issue ID
958742
Regression
No
[SRP]_ScreenParams gives frame buffer size instead of current RT size
To reproduce:
1) Open re-attached project and scene
2) Open Frame Debugger
3) Enable it
4) Check "Draw Mesh Cube" event
Expected: Render Target's size is shown in _ScreenParams
Actual: Frame Buffer's size is given instead
Changing the downsampling factor or cube's parameters doesn't change _ScreenParams value
Reproduced in 2017.1.0f3, 2017.1.1f1, 2017.1.2p1, 2017.2.0b2, 2017.2.0f3, 2017.3.0b6, 2018.1.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
Add comment