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AssetBundleCreateRequest.progress is always 0
Steps to reproduce:1. Download and open the attached project(oc link)2. Open scene "BundleLoader"3. Enter Playmode4. Observe console... Read more
Assertion failure undoing deletions from Timeline
In the attached project, if you delete all the tracks from the timeline and then undo the deletions with ctrl-z, an assertion failur... Read more
ArgumentException when resizing timeline window
If the timeline window with several tracks that contain open inline curves is resized vertically as small as it can go and then size... Read more
[UnityYAMLMerge] Collab sometimes overwrites asset with older copy durin...
Collaborate starts loosing changes in the scene after updating. Pressing revert, it reverts to the last update, which also looses al... Read more
Timeline clip properties are still shown in the inspector after clips ar...
If you have a clip selected in the timeline and enter Play mode, the clip will be deselected but the properites of the clip will sti... Read more
Cannot add a value in the inspector after tabbing to another field
Steps to reproduce : - create a new project- select the Main Camera- click into a transform field in the inspector and enter a value... Read more
ReflectionTypeLoadExceptions is thrown in the Console after selecting Ti...
Reproduction steps:1. Open the attached project "Maddotroid.zip";2. Open the Test scene;3. Under the object "Grid", try to select Ti... Read more
Timeline - Shift+, and Shift+. shortcuts don't work when curves are sele...
If you have some curves selected in the timeline window and attempt to use the SHIFT+, or SHIFT+. shortcuts, they won't work. This i... Read more
Behaviour of timeline "Previous/Next Key/Clip" shortcut is inconsistent
When you use ctrl+, or ctrl+. to cycle through keys in timeline clips, the behaviour of which keys are selected seems to be quite in... Read more
OpenEXR alpha incorrect when Build platform is set to Android
Steps to reproduce:1. Load attached project "OpenEXR-repro"2. Load scene "main"3. Set Build platform to Android Actual result: the E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS