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AABB + NaN errors
Selecting "character_openDoorMirror_2016_02_26" fbx (fbx root or OpenDoorMirror_2016_02_26 clip) generates multiple errors... see at... Read more
[Android] Socket.OSSupportsIPv6 throwing exception on Android if API com...
To reproduce: 1) Open attached project (Broken one) 2) Make sure API Compatibility in player settings is set to .NET 2.0 3) Build an... Read more
[Android] [Mac] On El Capitan, the Android SDK Root folder prompt is not...
To reproduce: 1) Create new project 2) Set it for Android building 3) In Preferences -> External Tools, make sure that Android SDK i... Read more
Halo texture disappears from scene after making changes to Import Settings
1. Open the attached project 'HaloBug' 2. Open the available scene 3. Select the texture in Assets 4. In the Inspector window change... Read more
After commenting FormerlySerializedAs attribute variable's value is chan...
Reproduction steps: 1) Open user's attached project 2) Select "Test prefab" prefab in Project window then change "Test variable" val... Read more
Error when instantiating a prefab from an asset bundle that contains scr...
Repro steps: -------------------------- 1) Open project "UnloadMultiplatformTest" 2) Set build target to the one you will test (repr... Read more
Sprite Packer TightPackerPolicy places sprites into other sprites with a...
1. Open the attached project 2. Open the Sprite Packer window 3. Select 'TightPackerPolicy' and then 'Pack' Result: Some sprites ar... Read more
GUI.Box and GUILayout.BeginArea with the same rect as the argument cause...
Steps to reproduce: 1. Open attached project "GUI" 2. Open State Machine Editor window 3. Assign "Assets/TestStateMachine/Root" pref... Read more
[Linear] Wrong AlphaFromGrayScale conversion in Halo on Texture
1. Open the attached project 2. Go to Edit/Project Settings/Player Settings 3. Switch between Linear and Gamma color spaces Result:... Read more
[Linux Editor] Unity crashes when a transition is selected in the Animat...
Steps to reproduce: 1) Open the attached project. 2) Open scene 'firstScene'. 3) Select 'SpiderDummy' game object in the Hierarchy. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection