Search Issue Tracker
Won't Fix
Votes
3
Found in
5.6.2f1
Issue ID
934133
Regression
Yes
[Post-Processing] Unity crashes after selecting a Camera which contains PostProcessingBehaviour at RenderGrayscaleFade
Steps to reproduce:
1. Open the attached project(bug-report.zip)
2. Open the man scene
3. Select the Main Camera in Hierarchy View
4. Observe the crash
Actual results: Unity crashes
Expected results: Unity should not crash
Note:
Unity crashes here: PostProcessingBehaviour.cs on line 188 (m_Camera.targetTexture = null;)
Reproduced with: 5.6.0p4, 5.6.2p4, 2017.1.0p1, 2017.2.0b4, 2017.3.0a1 (DX11, DX9, OpenGL3)
Not reproduced with: 5.5.4p2, 5.6.0p3
Regression introduced in: 5.6.0p4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note:
Post-processing Stack v1 has been deprecated in 2018.1.