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4
votes
Fixed

Crash at Camera::GetWorldToCameraMatrix when calling CommandBuffer.DrawR...

Camera

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Jun 23, 2016

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Version/s: 5.4.0b22

Steps to reproduce: 1. Open attached project "808298.zip" 2. Open scene "combuf_DrawRenderer" 3. In hierarchy, select "OrthoCamera"... Read more

0
votes
By Design

Inconsistent OnEnable ordering between parent and child

Scripting

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Jun 23, 2016

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Version/s: 5.3.5f1

Reproduction steps: 1. Open attached project 2. Open scene 3. Play the scene -- Notice that Cube is loged out before Sphere 4. In t... Read more

0
votes
Fixed
0
votes
Not Reproducible

[Android] Some devices crash on launching app on 5.5.0a2

Android

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Jun 23, 2016

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Version/s: 5.5.0a2

To reproduce: 1) Create new project 2) Build and run for Android 3) Notice a crash DUT (Reproduced): Google Nexus 5 (Adreno 330) (A... Read more

0
votes
Fixed

[LOD] LOD's bounding box is not aligned with LODGroup

Terrain

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Jun 23, 2016

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Version/s: 5.4.0b23

Steps to repro: 1. Open Unity; 2. Open attached project and '350-LODFading-subset' scene; 3. Select 'Percentage LOD Object' gameobj... Read more

4
votes
Fixed

[LOD] LOD object blinks upon transition in cross-fade animation mode

Terrain

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Jun 23, 2016

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Version/s: 5.4.0b23

Steps to repro: 1. Open Unity; 2. Open attached project and 'LODtransitionBug' scene; 3. There is and LOD Group gameobject in the s... Read more

0
votes
Fixed

[InitializeOnLoadMethod]Crashed in GetUVArrayHelper<Vector2f> when tryin...

Serialization

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Jun 23, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1) Download attached project " TestProject.zip" and open in Unity. 2) Open scene "scene". 3) Click 'Crash Unity... Read more

0
votes
Fixed

[Win] First time calling SystemInfo.deviceModel when game is maximized o...

Input

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Jun 22, 2016

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Version/s: 5.3.5f1

How to reproduce: 1. Open the attached "ExceptionTest808191.zip" project 2. Open "0_Main_Menu" scene 3. In Game view select "Maximiz... Read more

1
votes
Fixed

Undoing hierarchy leads to m_TransformData.hierarchy == NULL assert foll...

Project Browser/Hierarchy

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Jun 22, 2016

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Version/s: 5.4.0b21

Steps to reproduce: 1. Create new project 2. Add empty GO 3. Add Child GO to previously created GO 4. Add child to GO created in st... Read more

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