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WebAssembly built game does not work if WebGL Memory size is not multipl...
How to reproduce:1. Create new empty project file2. Switch to WebGL platform3. In Player, Settings mark WebAssembly(experience) true... Read more
[iOS] UI Performance decrease in Unity 5.6 (compared to 5.4)
To reproduce:1. Open project attached by the user-- There will be 3 different project for different versions of Unity2. Build and Ru... Read more
Building Standalone throws ... program 'frag_surf': Unrecognized sampler...
Steps to reproduce:1. Download and open the attached project2. Build for standalone3. If no error is thrown, repeat step 2 Expected ... Read more
Build dialog shows 'Facebook' as build target when PC/Mac/Linux is selected
To reproduce:1) Create new project2) Make sure platform selected is Standalone3) Build and run Expected: In dialog menu, top left co... Read more
[iOS] Frame skipping on iOS11 devices
The project had shown serious fps degradation when working under iOS11 (it was working as expected under iOS10).Devices, where the p... Read more
Cannot select gameobjects in front of larger ones after a new Scene View...
Steps to reproduce:1. Open user's attached project2. Open scene "cant select bricks"3. Switch to Default layout (optional, just to s... Read more
Deleted folder stays in the project browser after calling ADB.StartAsset...
To reproduce:1. Open the attached project (repro.zip);2. Reimport "BELT_leather" sprite (Assets > Sprites > Test1 > bow);-"... Read more
[macOS][High Sierra] MonoDevelop crashes on 2nd monitor
MonoDevelop crashes on start when last placed on 2nd monitor with MacOS 10.13 High Sierra. It will run properly as long as it's clos... Read more
[WSA] NavMeshObstacles are ignored in 64 bit Master UWP builds using MS ...
Steps to reproduce:1. Open user's attached project2. Build the "TestScene" for Universal Windows Platform, D3D build type, SDK 10.0.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject