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Build crashes on _VEC_memcpy when continuously Starting and Stopping Web...
How to reproduce: 1. Open QA-supplied project 2. Load scene "Main" 3. Build for PC 4. Run the build and wait until it crashes (exper... Read more
Timeline animation root motion velocity is slower than in Mecanim
Steps to reproduce: 1.Open attached 'TimelineAnimationVelocity.zip' Unity project 2.Open ‘Timeline_velocity_issue” scene 3.Enter Pla... Read more
[Android] Video playback lags when activating and deactivating Input Field
To reproduce: 1. Download and open attached "repro934841.zip" project. 2. Build and run for android. 3. Focus on Input field and en... Read more
Synchronization Context "send function" should post and wait
https://forum.unity3d.com/threads/synchronizationcontext-send-to-main-thread-fails.483144/ await Task.Run( (... Read more
Particle System bursts twice when instantiated at a runtime
How to reproduce: 1. Open attached Unity project "BurstBug.zip (4.3 MB)" (attached to additional email) 2. Load "Bug" scene 3. Enter... Read more
[UWP] Debugger works incorrectly in certain scenarios
Reproduction steps: 1. Build the the attached project to UWP with C# projects enabled 2. Put a breakpoint on Line 9 and Line 10 3. ... Read more
Killing application during permission request message results in crash w...
Reproduction steps: 1) Create a new project 2) Set write permission to External (SDcard) 3) Build and run application on an Android ... Read more
Unity starts recording audio only when it loses focus and then regains it
Reproduction Steps: 1. Import attached project. 2. Open "Test" scene. 3. Enter Play mode. 4. In Game window, select your microphon... Read more
Android build fails but "Build completed with a result of 'Succeeded'" m...
How to reproduce: 1. Open the attached project 2. Set "Android" as the current target 3. Set "Gradle" as the build option 4. In play... Read more
[Gradle][Proguard] Build fails giving confusing error about 11 duplicat...
How to reproduce: 1. Open the attached project 2. Set "Android" as the current target 3. Set "Gradle" as the build option 4. In play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Baked Lightmap ”View” button text is aligned incorrectly
- Lightmap Asset icon changes colours after Baked Lightmap Viewer window is opened
- VideoClipImporter preset not applied when applying Preset Selector on already imported video clips
- Frame Debugger gets disabled when any Editor window is maximised and minimised
- TextMeshPro InputField view is not updated when OnEndEdit is triggered