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[IL2CPP] Build fails when DLL is referencing old version of another DLL ...
Reproduction steps:1. Open the attached project 'il2cpp-bug'.2. Make sure Scripting Backend is set to IL2CPP.3. Build the attached p... Read more
Agent not avoiding another agent, defaulting to the shortest path
Steps to reproduce:1. Open NavMeshProblem.zip2. Load Scene Navmesh_Test3. Enter Play mode Expected result: Agent 1 figures out a pat... Read more
[Linux Player] Standalone x86_64 builds with Resolution Window enabled c...
Steps to reproduce:1. Create a new project2. Build for Linux with default settings: Architecture: x86_64 Resolution Window (under Pl... Read more
OnTriggerStay not called when Script is added during Runtime on Collisio...
Steps to reproduce:1.Open attached “RuntimeAddScriptTrigger.zip” Unity project2.Open scene “Test"3.Enter Play mode4.Expand “Parent” ... Read more
Android builds fail with Java 9 JDK and Unable to list target platforms ...
With the latest public versions of Unity (2017.1.1f1), Android Studio/SDK tools(26.0.2), and JDK (Java HotSpot(TM) 64-Bit Server VM ... Read more
[OSX] Selecting items from menu bar at launcher screen crashes editor
To reproduce:1. Open launcher2. In menu 'Unity' item select 'About Unity' or 'Preferences' Expected: these options should be disable... Read more
Exporting with Gradle 'Release Build' skips the keystore checking
Steps to reproduce: 1) Open Unity and create a new project2) Switch Platform to Android3) In the Player Settings, fill Package Name ... Read more
Creating identical scene always outputs different .unity file
Steps to reproduce:1. Open user attached project2. Start a new scene3. Go to top menu and click Test/Create Scene A4. Save the scene... Read more
Editor crashes in System.Reflection.MonoMethod:Invoke during reimport of...
Reproduction steps:1. Open the attached project "Runners of death and kill.zip";2. Find the folder called "Tiled2Unity";3. Try to re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor