Search Issue Tracker
Crash at Camera::GetWorldToCameraMatrix when calling CommandBuffer.DrawR...
Steps to reproduce: 1. Open attached project "808298.zip" 2. Open scene "combuf_DrawRenderer" 3. In hierarchy, select "OrthoCamera"... Read more
Inconsistent OnEnable ordering between parent and child
Reproduction steps: 1. Open attached project 2. Open scene 3. Play the scene -- Notice that Cube is loged out before Sphere 4. In t... Read more
[Android] Some devices crash on launching app on 5.5.0a2
To reproduce: 1) Create new project 2) Build and run for Android 3) Notice a crash DUT (Reproduced): Google Nexus 5 (Adreno 330) (A... Read more
[LOD] LOD's bounding box is not aligned with LODGroup
Steps to repro: 1. Open Unity; 2. Open attached project and '350-LODFading-subset' scene; 3. Select 'Percentage LOD Object' gameobj... Read more
[LOD] LOD object blinks upon transition in cross-fade animation mode
Steps to repro: 1. Open Unity; 2. Open attached project and 'LODtransitionBug' scene; 3. There is and LOD Group gameobject in the s... Read more
[InitializeOnLoadMethod]Crashed in GetUVArrayHelper<Vector2f> when tryin...
Steps to reproduce: 1) Download attached project " TestProject.zip" and open in Unity. 2) Open scene "scene". 3) Click 'Crash Unity... Read more
[Win] First time calling SystemInfo.deviceModel when game is maximized o...
How to reproduce: 1. Open the attached "ExceptionTest808191.zip" project 2. Open "0_Main_Menu" scene 3. In Game view select "Maximiz... Read more
Undoing hierarchy leads to m_TransformData.hierarchy == NULL assert foll...
Steps to reproduce: 1. Create new project 2. Add empty GO 3. Add Child GO to previously created GO 4. Add child to GO created in st... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Enum fields are rendered as Integer fields when serialized in a nested structure
- Sprites in a UIDocument expand when hovered over and the sprite is in a Sprite Atlas
- The Property's reference does not default to "_MainTex" when creating a new Texture2D Property in a ShaderGraph
- The "--additional-libraries" argument is ignored when building projects with the IL2CPP scripting backend
- Matching Selectors list not updating correctly with element's pseudo-state updates