Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0b23
Issue ID
808278
Regression
No
[LOD] LOD's bounding box is not aligned with LODGroup
Steps to repro:
1. Open Unity;
2. Open attached project and '350-LODFading-subset' scene;
3. Select 'Percentage LOD Object' gameobject in the Hierarchy;
4. Observe the bounding box;
5. Bounding box is not aligned with the LOD group actual object (see attached actual.png screenshot);
6. Press Recalculate Bounds button in the LOD Group inspector;
7. Observe that now LOD bounds are aligned with LODGroup - EXPECTED (see attached expected.png);
8. Save scene;
9. Switch to other scene of the project;
10. Switch back to ''350-LODFading-subset' scene;
11. Repeat step 3-4;
12. Observe that LOD Group boundaries are still misaligned with LOD objects.
Expected result:
LOD bounds should always preserve the same value after saving and switching scenes.
Notes:
- Reproducible in 5.5.0a1 graphics/instancing/lodfade, 5.5.0a1, 5.4.0b23, 5.3.5p1;
- Reproducible on both OSX 10.11.4 and Windows 10;
- Also reproducible when saving scene and reopening Editor.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment