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[Auto] Navigating in scene view restarts baking when trees are painted o...
When auto mode is enabled and trees are painted on terrain, navigating in scene view restarts whole baking process Steps for reprodu... Read more
Particle emission rate over distance stacks particles instead of being d...
Reproduction steps:1. Download project "ParticleTest.zip" and open in Unity2. Open scene "Scene"3. Select object "Particle System" i... Read more
[PLM] Terrain baking is stalled
While baking with Progressive Lightmapper, multiple errors are thrown into console and it stalls the baking process indefinitely. St... Read more
Compressed ETC Variant Sprite Atlases become corrupted when changing the...
To reproduce: 1. Download and open attached "SpriteAtlas ETC Variant Size Issue.zip".2. Make sure Build Settings are switched to And... Read more
SpriteAtlas interlacing corruption on some of the RGB Formats
Steps to reproduce:1. Open user attached project2. Play the scene3. Notice the interlacing corruption Expected result: SpriteAtlas v... Read more
The Editor crashes in Rigidbody::GetVelocity when opening the specific s...
To reproduce: 1. Open the project, attached by the user (Fire.zip)2. Open the "washitsu" scene Expected: the scene is opened and the... Read more
Materials are not being loaded from asset bundle, when #pragma shader_fe...
To reproduce:1. Open attached project;2. Open scene BugReport;3. Choose GameObject Loader and press Play button.4. Notice that right... Read more
[iOS] Unsupported wide colors on new devices
Reproduction steps:1. Open the attached project.2. Build the 'Test' scene into device. Actual behavior (955685 Pics.zip):Similar col... Read more
[iOS] InvalidOperationException when trying to set provisioning profile ...
How to reproduce:1. Open the attached project or create a new one2. Make sure platform is set to iOS3. Go to Player Settings, disabl... Read more
Unity dialogs disappear when user clicks on another application
How to reproduce:1. Open new Unity project2. Click Edit -> Preferences (Same thing happens with Modules, Snap Settings and other ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject