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[iOS 11] Handheld.PlayFullScreenMovie with CancelOnInput doesn't cancel ...
Steps to reproduce: 1. Open attached project2. Build 'Test' scene to iOS3. Deploy the build to iOS device4. Click 'CancelOnInput'5. ... Read more
[OSX] [OpenGL] [Retina] Built scene window starts flickering while resiz...
To reproduce: 1. Open project2. Build and run scene3. Resize window Expected vs Actual: window should not be flickering while resizi... Read more
Splash screen flickers when triggered from script in Windows and MacOS S...
To Reproduce:1 - Open the API TEST scene2 - Build and run scene for Windows Standalone or MacOS Standalone.3 - The splash screen dis... Read more
Undo.RecordObject fails to properly record new list elements if the obje...
How to reproduce:1. Download attached project file2. Create a new GameObject and add an "AnimationPlayer" script to it.3. Turn this ... Read more
[Emission] Min/max bursts don't upgrade properly to random between two c...
Repro steps:1. Open Scene1 from the attached project in 2017.2 or later.2. Observe the burst emission settings (comparison image att... Read more
[iOS11] 'API called on a background thread: - [UIApplication delegate] >...
Reproduction steps:1. Create a new Unity project.2. Build and run to iOS device.3. Check the Xcode console: Main Thread Checker: UI ... Read more
Smart Merge / UnityYAMLMerge uses Windows dialog messages instead of con...
To reproduce:1) Download the three scene files and place them in folder where UnityYAMLMerge is (Editor/Data/Tools)2) Run this in cm... Read more
Unity crashes at PlayableOutputHandle_CUSTOM_INTERNAL_CALL_SetSourcePlay...
This crash happens when using AnimationMixerPlayable as the source for the AnimationPlayableOutput but AnimationMixerPlayable in not... Read more
Shading of object is incorrect in Editor when its normal map texture is ...
How to reproduce:1. Open the attached "TextLoaderTest" project and "Main" scene2. Enter playmode while on Standalone platform, obser... Read more
[AdditiveLoading] In player, active scene state doesn't change correctly
Steps for reproduction:1) Download the project from the link below2) Deploy the project to a standalone player3) Run the application... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject