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0
votes
Duplicate

[iOS 11] Handheld.PlayFullScreenMovie with CancelOnInput doesn't cancel ...

iOS

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Oct 04, 2017

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Version/s: 2017.1.2f1

Steps to reproduce: 1. Open attached project2. Build 'Test' scene to iOS3. Deploy the build to iOS device4. Click 'CancelOnInput'5. ... Read more

0
votes
Duplicate

[OSX] [OpenGL] [Retina] Built scene window starts flickering while resiz...

MacOS

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Oct 04, 2017

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Version/s: 2017.1.1p3

To reproduce: 1. Open project2. Build and run scene3. Resize window Expected vs Actual: window should not be flickering while resizi... Read more

0
votes
Fixed

Splash screen flickers when triggered from script in Windows and MacOS S...

Graphics - General

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Oct 04, 2017

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Version/s: 2017.2.0f2

To Reproduce:1 - Open the API TEST scene2 - Build and run scene for Windows Standalone or MacOS Standalone.3 - The splash screen dis... Read more

12
votes
By Design

Undo.RecordObject fails to properly record new list elements if the obje...

Scene Management

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Oct 04, 2017

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Version/s: 2017.1.1p2

How to reproduce:1. Download attached project file2. Create a new GameObject and add an "AnimationPlayer" script to it.3. Turn this ... Read more

0
votes
Fixed

[Emission] Min/max bursts don't upgrade properly to random between two c...

Visual Effects - Legacy

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Oct 04, 2017

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Version/s: 5.3.7f1

Repro steps:1. Open Scene1 from the attached project in 2017.2 or later.2. Observe the burst emission settings (comparison image att... Read more

1
votes
Fixed

[iOS11] 'API called on a background thread: - [UIApplication delegate] >...

Mobile

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Oct 04, 2017

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Version/s: 2017.3.0b3

Reproduction steps:1. Create a new Unity project.2. Build and run to iOS device.3. Check the Xcode console: Main Thread Checker: UI ... Read more

0
votes
Fixed

Smart Merge / UnityYAMLMerge uses Windows dialog messages instead of con...

Collab

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Oct 04, 2017

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Version/s:

To reproduce:1) Download the three scene files and place them in folder where UnityYAMLMerge is (Editor/Data/Tools)2) Run this in cm... Read more

1
votes
Fixed

Unity crashes at PlayableOutputHandle_CUSTOM_INTERNAL_CALL_SetSourcePlay...

Animation

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Oct 04, 2017

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Version/s: 2017.1.1p2

This crash happens when using AnimationMixerPlayable as the source for the AnimationPlayableOutput but AnimationMixerPlayable in not... Read more

0
votes
By Design

Shading of object is incorrect in Editor when its normal map texture is ...

Asset Bundles

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Oct 04, 2017

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Version/s: 2017.1.1p4

How to reproduce:1. Open the attached "TextLoaderTest" project and "Main" scene2. Enter playmode while on Standalone platform, obser... Read more

0
votes
Not Reproducible

[AdditiveLoading] In player, active scene state doesn't change correctly

Progressive Lightmapper

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Oct 04, 2017

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Version/s:

Steps for reproduction:1) Download the project from the link below2) Deploy the project to a standalone player3) Run the application... Read more

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