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[OSX 10.13][Unity 5.6] Hierarchy becomes blank when switching between hi...
[OSX 10.13][Unity 5.6] Hierarchy becomes blank when switching between hierarchy and scene tabs while in play mode To reproduce:1. Op... Read more
[Android] [Video Player] Failed to instantiate extractor when trying to ...
Steps to reproduce: 1) Download attached project 'StrippedReproVideo.zip' and open in Unity2) Build and Run 'URL' scene on a device3... Read more
Unity crashes when reopening project while Collab History is still loadi...
Preconditions:For easiness of reproduction find some project in the organization or with a lot of changes you don't have. To repro:1... Read more
Unable to get a camera pose while updating camera information when minim...
Steps to reproduce:1. Open the attached project2. Open the Assets/Scenes/MainScene.unity scene3. Play the scene (when Mixed Reality ... Read more
UnityWebRequest GetResponseHeaders method returns null on Android devices
Reproduction steps:1) Download and open user's attached project2) Build and run test.unity scene on an Android device3) Observe logc... Read more
[Emission] Burst curves start uninitialized.
Repro steps:1. Create a new particle system.2. Add a burst emission.3. Change the burst method to curve. Observe that the curve is n... Read more
Simple sprite object jittering when move in editor
How to reproduce:1. Download attached project file and open "Jitter" Scene2. Build the game3. Play built game (notice how smooth spr... Read more
[VideoPlayer] When playing video surfaceTexture->updateTexImage() takes ...
How to reproduce:1. Open the attached project2. Open Build settings and make sure that Development build and Autoconnect profiler ar... Read more
Particle lights do not use Light prefab's culling mask, when using multi...
To reproduce (with attached project):1. Open project2. Play scene Repro steps with new project:1. Create a standard point light, add... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject