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[MSE] Scene management is not initialized when OnEnable is called for Ed...
How to reproduce: 1. Open the attached project and notice two scenes are open. 2. Clear the console and close "Windowm8" window if ... Read more
[Shaders] frac() on a constant in shader returns incorrect result
frac(3.5) in a shader gets compiled into just 3.5, instead of 0.5 as expected. Using a non-constant value (e.g. coming from uniform)... Read more
[Serialization] Object reference becomes undefined when struct is serial...
Steps to reproduce: 1. Open attached project 2. Open scene "Main" 3. Run it 4. Notice NullReferenceException - it's caused when str... Read more
duplicating prefabs children causes other prefabs children to change mat...
Steps to reproduce (or watch gif): 1. Open attached project "test08.zip" 2. Open "test" scene 3. Select "Cube (1)/Sphere" 4. Add "re... Read more
Changing display resolution on Windows standalone deforms full screen pl...
How to reproduce: 1. Open the attached project and the only scene in it. 2. Build for Windows standalone using default settings. 3.... Read more
[Crash] - 5.4 : Editor is crashing everytime I try to open a project on ...
Description: Editr is crashing after I select a project to load after launch. Repro Steps: 1.) Hard reboot computer using power bu... Read more
Halo light goes through "Opaque" and "Transparent" shaded objects.
Steps to reproduce( or just watch two attached gifs): 1. Open my attached project "case825212Halo". 2. Open "HaloLightTest" scene. 3... Read more
Clicking on particles that have prewarm enabled but looping disabled doe...
How to reproduce: 1. Open user project. 2. Open scene "broken". 3. From Assets > bug folder drop "working" prefab into hierarchy. 4.... Read more
[Android] Transition from lock screen to game sometimes corrupts Render ...
Steps to reproduce: 1) Download attached project ' LockScreenRTCorrupt.zip' and open in Unity. 2) Build and run project on a de... Read more
Particles jitter when simulating it by increasing Playback Time
How to reproduce: 1. Open the attached project 2. Open "broken" scene and select Particle System in hierarchy 3. In the Editor Part... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Render Graph Execution error” errors are thrown when custom Renderer Feature enabled and Scene View is focused
- Terrain has tint from the directional light source when a normal map is enabled on iOS and Android Platforms
- [HDRP] Custom pass before post process
- [2D] Generate Outline will turn sprites a solid black
- Floating Editor Windows can become completely inaccessible when disconnecting monitor on multi-monitor setup