Search Issue Tracker
Global Illumination tints shadows blue after loading a scene while playing
To reproduce: 1. Open the project, attached by the user (Text Quest GI.zip)2. Open the "Castle" scene3. Enter Play mode4. Go down th... Read more
PackMan error/crash if there is a comma symbol in the project name
Steps to reproduce: 1) Open Unity and click on 'New' to create a new project2) In the 'Project name' field, write down " Test, " (ma... Read more
Unity crashes when emitting particles from script and using a Size modul...
How to reproduce:1. Open user attached project "Ralliz"2. Open "track1a" scene3. Add "Ground Material Manager" prefab from EVP5 fold... Read more
[.NET 3.5][Mono][Mobile] Unity fails to retrieve internal strings due to...
Steps to reproduce:1) Open the attached project.2) Build and run on an Android or iOS device (with .NET 4.6 and Mono enabled).3) Wai... Read more
Memory leak when game object scale with collider component attached is i...
Reproduction steps:1. Open the attached '957333.zip' project.2. Play the '1' scene.3. Open the Profiler and monitor memory usage.- T... Read more
Editor crashes at Transform::ApplyRuntimeToSerializedData when undoing c...
Steps to reproduce for Unity 2017.1 and 2017.2:1. Download 957330_repro.zip and open "test" scene2. Add virtual camera (Cinemachine ... Read more
Tilemap not overlapping different tiles
How to reproduce:1. Open the attached project2. Open the "Tile Test" scene3. Check the overlapping between floor and wall tiles Actu... Read more
Tilemap SetTilesBlock() causes an error on first call "The number of til...
Reproduction steps:1. Open project attached (TilemapSetBlockAssertion.zip)2. Play scene "SetBlockTest". Expected result: Tiles will ... Read more
[Android][Vuforia] Video playback stutters on Android devices with Vufor...
Steps to reproduce the issue:1) Open the latest attached project (957216_video_lag.zip).2) Build for Android.3) Run on a device. The... Read more
[Enlighten][Debug build] Player crashes with Heap corruption error at exit
Windows standalone x64 built with "Development Build" and "Script Debugging" options crashes on Build Exit.Heap corruption error can... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject