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0
votes
By Design

UV1 channel is modified in Play mode when the Static Batching is enabled

Graphics - General

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Aug 11, 2017

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Version/s: 2017.1.0f3

Reproduction steps: 1. Open the attached project "UV1Bug.zip"; 2. Open BatchingBug.unity and make sure that the lighting is baked; 3... Read more

0
votes
Fixed

[OcclusionCulling][Regression] Tree shadows are culled when zooming in i...

Graphics - General

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Aug 11, 2017

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Version/s: 2017.2.0b1

Steps to repro: 1. Open attached project and 't1' scene; 2. Open Occlusion tab (Window -> Occlusion Culling); 3. In Inspector open ... Read more

0
votes
Fixed

[Android] Memory consumption has increased in 2017.2 compared to 2017.1

Android

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Aug 11, 2017

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Version/s: 2017.2.0b7

1. What happened Runtime memory consumption (reported by 'Profiler.GetTotalReservedMemoryLong()') has grown by ~10MBs from 2017.1 to... Read more

0
votes
By Design

[GI] Setting Scale in lightmap to 0 culls an object from lighting calcul...

Progressive Lightmapper

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Aug 11, 2017

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Version/s: 2017.2.0b6

Setting Scale in lightmap to 0 on an object removes it from the lighting calculation in 2017, and does not produce a realtime lightm... Read more

10
votes
Duplicate

[iOS] Building iOS project with disabled stripping fails in Xcode with a...

iOS

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Aug 11, 2017

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Version/s: 2017.2.0b6

Steps to reproduce: 1. Open new Unity project 2. Switch to iOS 3. Uncheck 'Strip Engine Code' checkbox 4. Build for iOS 5. Try to b... Read more

0
votes
Fixed

Setting "Default Behavior Mode" to "2D" breaks HDR rendering

Graphics - General

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Aug 11, 2017

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Version/s: 2017.1.0f3

Steps to reproduce: 1. Download RenderDoc and install it on your machine (if you don't have it already) 2. Open attached project 3. ... Read more

2
votes
Fixed

[Android] Signing fails in case of complex password for keystore/alias

Android

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Aug 11, 2017

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Version/s: 2017.2.0b6

STR: 1. Open attached repro project or create empty one 2. Use attached keystore with passwords for: - keystore: @*&^FG@#F&FS@uygaei... Read more

0
votes
Fixed

[Regression][UI] WindZone's mode is displayed as text field instead of d...

Speedtree Integration

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Aug 11, 2017

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Version/s: 2017.2.0b7

Steps to repro: 1. Open attached project and 'test' scene; 2. Select WindZone gameobject in the Hierarchy; 3. Observe Mode field in... Read more

0
votes
Fixed

[OSX][New scripting runtime] Editor crashes after attaching VS debugger ...

Mono

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Aug 11, 2017

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Version/s: 2017.2.0b7

1. What happened Reproducible on OS X with new runtime only - doesn't happen on legacy Mono. Editor crashes, with no Bug Reporter be... Read more

0
votes
Fixed

[Regression] 'AssetImporterEditor: assetEditor has null targets!' is sho...

Inspector Framework

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Aug 11, 2017

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Version/s: 2017.2.0b7

Steps to repro: 1. Open attached project; 2. In the Project folder multiselect four .spm prefabs by shift-clicking on them; 3. In t... Read more

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