Search Issue Tracker
By Design
Fixed in 5.6.X
Votes
0
Found in
2017.1.0f3
Issue ID
938624
Regression
No
After removing some assets the "AssetBundleBuild[]" map does not rebuild the AssetBundle that was modified
Steps to reproduce:
1. Open the attached project
2. Click on Menu > TestAB > Create AssetBundles (Map) > 1. All Assets
3. Note that in the directory "Bundles" located in the root of the project, the manifest "bundlea" contains the four assets that belong to it:
Assets:
- Assets/2048tex.jpg
- Assets/SpherePrefab.prefab
- Assets/grass_normal.png
- Assets/TestMaterial.mat
4. Click on Menu > TestAB > Create AssetBundles (Map) > 2. Assets removed
5. Note that in the same manifest file for "bundlea" the "Assets:" tag continues showing the four assets, despite having erased two of them:
Assets whose should be removed:
- Assets/2048tex.jpg",
- Assets/TestMaterial.mat",
Actual result: The assets are not removed from the manifest
Expected result: Assets should be removed from the manifest
Reproduced with: 5.5.4p2, 5.6.3f1 , 2017.1.0p3, 2017.2.0b6, 2017.3.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Add comment