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[ReflectionProbes][Inspector] Multi selected reflection probes with diff...
Reproduction steps: 1) Create new project.2) Create 2 reflection probes.3) Change size parameter of one reflection probe.4) Multi se... Read more
Imported Constant curve interpolates over 2 frames
Imported Constant curve interpolates over 2 frames instead of only 1. This is a regression from 5.2 to 5.3not repro in 5.2repro in 5... Read more
[AW] Deleting key in the Dopesheet does not update scene/eval
There is an inconsistency between the delete key behaviour in the dopesheet vs. Curves view. Do the following in the Curves view to ... Read more
[MSE] MergeScene API does not work as expected
Steps to repro:- Launch the attached project- Open the scene 1.unity- Click the playmode Note that scene 2.unity gets unloaded but 1... Read more
[ShapeModule] Particle system with Skinned Mesh Renderer as shape has it...
Steps to reproduce: 1. Open attached project "ParticleMeshShape.zip"2. Open scene "repro"3. Expand "Robot Kyle" in hierarchy4. Selec... Read more
[MSE] Loading a scene and then trying to mergeScene causes unity to crash
Steps to repro:- Launch the attached project- Open scene 1.unity- Click on play Note that Unity crashes with Fatal error. Screenshot... Read more
[MSE] Mismatch between EditorSceneManager LoadScene API and documentatio...
The EditorSceneManager page has 2 sets of Static methods and one set has OpenScene and one has LoadScene. Only LoadScene (which is t... Read more
[CommandBuffer][DX9] Inconsistent Behaviour Across Graphics APIs
Reproduction steps:1. Download "Report-Updated5.3-Fixed" project (6/15/2016 - 9:59).2. Open and play it with "-force-d3d11" or "-for... Read more
[GI] Realtime GI periodic perf spikes, regression since 5.3.0
To reproduce:1. Open attached project2. Open Profiler3. Start the scene "Siegburg"3. Notice Rendering spikes in CPU Usage tab Spikes... Read more
[Animator Controller] Remove of state in Animator Controller in Survival...
1. Import Survival Shooter 5.2. Open Animator Window.3. Go to _CompletedAssets -> Animation -> PlayerAnimatorController.4. In ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons