Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0a2
Issue ID
745089
Regression
No
[Animator Controller] Remove of state in Animator Controller in Survival Shooter causes multiple NullReferenceExceptions
1. Import Survival Shooter 5.
2. Open Animator Window.
3. Go to _CompletedAssets -> Animation -> PlayerAnimatorController.
4. In Animator Window delete Move state.
Alternative reproduction steps:
1. Create new project
2. Download & Import Mecanim Example Scenes from Asset Store
3. Select any animation in the Controlls folder
4. Select first state (orange)
5. Delete the state
Actual result: All graph in corrupts the window and graphs. Multiple errors in console:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Graphs.AnimationStateMachine.Graph.CreateAnyStateEdges (UnityEditor.Animations.AnimatorStateTransition transition) .......
The anim.controller file get's corrupted permanently.
Reproduces in 5.2.2p1, 5.3.x, 5.4.a2.
Win 8.1 / Mac 10.9
Expected result: No errors in log, state is deleted, all rest graph stays in Animator Window.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment