Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
Issue ID
745139
Regression
Yes
Imported Constant curve interpolates over 2 frames
Imported Constant curve interpolates over 2 frames instead of only 1.
This is a regression from 5.2 to 5.3
not repro in 5.2
repro in 5.3
oldest version tested with the bug is...
Version 5.3.0a1 (6b90fd995f18)
Wed, 26 Aug 2015 15:45:29 GMT
Branch: trunk
most recent version with this bug is...
Version 5.4.0a3 (0129bfc37dad)
Sat, 14 Nov 2015 01:18:41 GMT
Branch: 5.4/animation/dev
Repro:
Add attached Interpolations.fbx to project.
Drop Interpolations asset into scene.
Grab "Take 001" clip under Interpolations, and drop it onto Interpolations GO in the scene.
Select "Stepped : Position" transform and step frame by frame through frame 30 to see the Stepped GO takes 2 frames to step from previous to next value... should only take 1 frame.
frame 29 = good
frame 30 = bad, only half value
frame 31 = good
notes:
This only happens when "importing" constant cuves, created constant curves are fine. This happens on any transform, not only rotations. This happens regardless of the "Resample Rotation" import option.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment