Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
Issue ID
745139
Regression
Yes
Imported Constant curve interpolates over 2 frames
Imported Constant curve interpolates over 2 frames instead of only 1.
This is a regression from 5.2 to 5.3
not repro in 5.2
repro in 5.3
oldest version tested with the bug is...
Version 5.3.0a1 (6b90fd995f18)
Wed, 26 Aug 2015 15:45:29 GMT
Branch: trunk
most recent version with this bug is...
Version 5.4.0a3 (0129bfc37dad)
Sat, 14 Nov 2015 01:18:41 GMT
Branch: 5.4/animation/dev
Repro:
Add attached Interpolations.fbx to project.
Drop Interpolations asset into scene.
Grab "Take 001" clip under Interpolations, and drop it onto Interpolations GO in the scene.
Select "Stepped : Position" transform and step frame by frame through frame 30 to see the Stepped GO takes 2 frames to step from previous to next value... should only take 1 frame.
frame 29 = good
frame 30 = bad, only half value
frame 31 = good
notes:
This only happens when "importing" constant cuves, created constant curves are fine. This happens on any transform, not only rotations. This happens regardless of the "Resample Rotation" import option.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Editor] Profiler (Standalone Process) "Live" button is greyed out by default
- UIToolkit bindings on RadioButtonGroup is not displaying the selected radio button when the choice list is bound
- Sprite shadows are not rendered when the light source is placed near the sprite
- Multiple Video Players are not playing simultaneously when played in WebGL
- "Rename Prefab File?" window does not pop up when renaming Prefab in the Project window
Add comment