Search Issue Tracker

0
votes
Fixed

First burst from Mesh based Particle Sub-emitter emits all particles at ...

Shuriken

-

Nov 17, 2015

-

Version/s: 5.3.0f1

The first particle burst emitted from a mesh/mr/smr as a sub emitter appears to emit all its particles forward (direction of the par... Read more

0
votes
Duplicate

Rotation and position are not synchronized from client to host

Networking

-

Nov 17, 2015

-

Version/s: 5.3.0f1

Regression from Version 5.3.0b4 (464ebe2ac4ad) Repro:1. Open attached project2. Run host on standalone3. Run client in Editor4. Pres... Read more

0
votes
Fixed

Prewarm on a Particle System using a Skinned Mesh Renderer mesh source c...

Shuriken

-

Nov 17, 2015

-

Version/s: 5.3.0f1

Running game in editor with an active particle system set to "prewarm" using a skinned mesh renderer mesh source and relatively larg... Read more

0
votes
Fixed

[MSE] Metallic Material is not getting rendered properly in playmode wit...

Scene/Game View

-

Nov 17, 2015

-

Version/s: 5.3.0f1

Steps to repro:1. Launch the attached project2. Open both 1 and 2 scenes additively3. Click on the play button Note that the metalli... Read more

0
votes
Postponed

Crash in GizmoManager:: BuildGizmosFromGameObjectRecursive after deletin...

Assets Management

-

Nov 17, 2015

-

Version/s: 5.3.0f1

Steps to reproduce:1. Download and open attached project.2. Open scene "TestScene"3. Select "Root"4. Delete Game Object "DeleteMe"5.... Read more

0
votes
Fixed

[WP8.1] A concurrent or interleaved operation changed the state of the o...

Windows Store Apps

-

Nov 17, 2015

-

Version/s: 5.2.2f1

[STEPS TO REPRODUCE]1. Open the attached project "IOTests"2. Build project for Windows Phone 8 or 8.13. Deloy solution to device in ... Read more

0
votes
Fixed

[MSE] Adding a GO to a prefab from a non-active scene moves the GO to th...

Scene/Game View

-

Nov 17, 2015

-

Version/s: 5.3.0f1

Steps to repro:1. Launch the project attached and load a couple of scene additively2. Now create an empty prefab in the assets folde... Read more

0
votes
Fixed

[iOS] Video doesen't fully cover screen when playing on iPad Pro

iOS

-

Nov 17, 2015

-

Version/s: 5.3.0f1

To Reproduce: 1. Build and run the attached project on an iPad pro.2. Play any video.3. Observe that there are blue lines on the sid... Read more

0
votes
Fixed

[tvOS] Input.location.isEnabledByUser is always false

tvOS

-

Nov 17, 2015

-

Version/s: 5.3.0f1

To Reproduce: 1. Enable Location in Settings/Privacy on your Apple TV.2. Build and run the attache project.3. Observe that 'Input.lo... Read more

0
votes
Duplicate

Scene name does not update in Unity window title bar

Assets Management

-

Nov 17, 2015

-

Version/s: 5.3.0f1

Steps to reproduce:1. Download and open attached project.2. Change between "SceneA" and "SceneB"3. Notice that title bar of Unity wi... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.