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[VideoPlayer] trying to play 60 FPS video on older OS Android devices cr...
How to reproduce:1. Open the attached project2. Open testVideo scene3. Select Video Player and change it video clip to RickMorty_H26... Read more
Multiple child objects in negatively scaled parent object transformed by...
To reproduce:1. Open attached Unity project "MoveTest.zip"2. Open "test" scene3. Select more than one child GameObject in parent Gam... Read more
Fonts of the same font family are presented differently based on a state...
Reproduction steps:1. Open the attached project.2. Play the 'Boot' scene. Actual behavior (Some of these behaviors may be present):-... Read more
[VideoPlayer] App crashes on Samsung Galaxy S3 device when playing 60 fp...
How to reproduce:1. Open the attached project2. Build and run testVideo scene3. When project starts ir should play RickMorty_VP8_128... Read more
[Plugin] DLLNotFoundException thrown even though the plugin is clearly i...
To reproduce:1) Open attached project and scene2) Play it Expected: It runs (with fault due to another issue)Actual: DLLNotFoundExce... Read more
Built APK contains SweepReport.log file
How to reproduce:1. Create new project2. Switch to Android platform3. Set any stripping level (Assemblies, Byte, mscorlib)4. Build a... Read more
NetworkServerSimple -> connections.Count is not cleaned after client dis...
To reproduce:1) Open attached project2) Open the only script in it3) Make sure '#define DefIsServer' is uncommented4) Build and run ... Read more
Colliders are not updating to match attached gameObject location
Colliders are not updating to match attached gameObject location. After their object is stored and returned from a pool (reparenting... Read more
"Build failed with errors" error when trying to build while a Build is a...
To reproduce: 1. Download attached project "New Unity Project.zip" and open in Unity2. Build & Run the project.3. Run applicatio... Read more
[PreviewRenderUtility] Unity freezes when calling Render() on a preview ...
How to reproduce:1. Open the attached "RenderFreeze" project2. Go to "Bug Reproduction" (custom menu item) --> and click on "Forc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS