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[Linux Editor] Light Probe Group crashes the Editor
Steps to reproduce: 1) Open the attached project. 2) In the Hierarchy, right click > Light > Light Probe Group. Editor crashes in G... Read more
[iOS] FX/Glass/Stained BumpDistort shader reduces performance on iOS dev...
Steps to reproduce: 1) Open the attached project. 2) Build the project for iOS. 3) Deploy to a device via Xcode. 4) Open the app. T... Read more
[Assets Management] Assets added using AssetDatabase.AddObjectToAsset ch...
Reproduction steps: --------------------------- 1) Open user's project 2) Make sure that 'Assets -> Data' folder is empty 3) From th... Read more
[Multiple] Sliced sub-sprites aren't renamed when main sprite asset is r...
Steps to reproduce: 1. Open attached project "811576.zip" 2. In project tab, notice "Light" sprite 3. Expand it and notice multiple... Read more
[iOS] Screen view is shifted after child view controller with different ...
Steps to reproduce: 1. Open attached project 2. Build 'Untitled' scene for iOS 3. Build Xcode project to iOS 8 device 4. While hold... Read more
[OSX][Crash] Editor crashes while building lighting when mobile platform...
Reproduction steps ----------------------- 1) Open users's project 2) Switch to a mobile platform Android/iOS 3) Load _TerrainTest s... Read more
Compiler does not allow implicit conversions in a ternary operator
Steps to reproduce: 1. Open attached project ("New Unity Project1"). 2. Notice that the "Console" window outputs: "Assets/test.cs(1... Read more
Regression: Rigidbody.MovePosition() is very slow on Editor
Regression - not reproduces in 5.4.0b23, started to happen since b24 Rigidbody.MovePosition() is very slow on Editor, but fine on St... Read more
Null pointer exception when dragging line renderer into the scene and th...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: 02_effects_preview 3. Press play. 4. Make sure scene vi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera.current returns null when Camera.targetTexture is set to null in OnPostRender
- Crash on BaseHierarchyProperty::Next when opening a specific project
- Shader Compilation for projects with lots of Shaders can be slow (i.e. VFX Graph asset heavy projects)
- The Editor hangs when opening a project that uses local packages and Version Control
- Area Light is culled when Camera Frustrum is outside the lights range