Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.0p4
Issue ID
944169
Regression
No
Debugging with vscode and .NET 4.6 profile freezes editor (after debugger detach)
How to reproduce:
1. Download and open attached project files
2. Open "TestScript" with Visual Studio Code (vscode) (Make sure .Net 4.6 is set in Player settings)
3. In vscode start debugging and Play Scene in Unity
4. In vscode stop debugging and Stop Scene in Unity
5. Editor freeze
Expected result: Unity shouldn't freeze
Actual result: As long as the debugger is attached, editor remains stable. If you detach debugger while playing scene, editor become freeze after you stop playing scene
Reproduced with: 2017.1.0b1, 2017.1.0f1, 2017.1.0p4, 2017.2.0b8, 2017.3.0a5
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
ricardoamores
Sep 20, 2018 12:49
Where is the duplicated issue?