Search Issue Tracker

0
votes
Fixed

[.NET 4.6] Fails to load types if the source code file size is larger th...

Mono

-

Oct 26, 2017

-

Version/s: 2017.2.0f3

Steps to reproduce:1. Download attached project2. Open "main" scene.3. Enter play mode using .NET 4.6. The error shows up "TypeLoadE... Read more

3
votes
Won't Fix

[iOS] Notification Centre / Control Center appears after one swipe inste...

iOS

-

Oct 25, 2017

-

Version/s: 2017.2.0f3

In a full-screen app (iOS), the Notification Center should require two drags, one would show a triangle which you can then drag to s... Read more

0
votes
Fixed

[Windows] Build fail when generate solution with image assigned to Appli...

Windows

-

Oct 25, 2017

-

Version/s:

Assigning image for the Application Config Dialog Banner causes crash when build solution in Windows. Repro:1. Open attached project... Read more

2
votes
Postponed

[FixInGit1.4] If publish fails or editor restarts, file changes on subse...

Collab

-

Oct 25, 2017

-

Version/s:

If Collab publish fails, or editor restarts, moved files which also have content changes never publish the content changes Steps to ... Read more

0
votes
By Design

Trying to turn Unity default font into TextMesh Pro SDF crashes Unity

uGUI

-

Oct 25, 2017

-

Version/s: 2017.3.0b4

To reproduce:1) Create new project2) In Asset Store, import TextMesh Pro3) Open Window -> TextMeshPro -> Asset Font Creator4) ... Read more

0
votes
Fixed

[Windows] Editor fails to generate VS solution when icon or configuratio...

Windows

-

Oct 25, 2017

-

Version/s:

Setting icon or Configuration Dialog Banner in Player Settings cause VS solution generation fail to build.It happens for both defaul... Read more

0
votes
By Design

MarkSceneDirty() and MarkAllScenesDirty() does not work when called in O...

Scripting

-

Oct 25, 2017

-

Version/s: 5.6.1f1

To reproduce: 1. Open the project, attached by the user (BugOnValidateSceneDirty.zip)2. Open the "Scene0" scene3. Open the "Scene1" ... Read more

15
votes
Fixed

Building with VRWorks fails with a shader error in UnityCG

XR SDK

-

Oct 25, 2017

-

Version/s: 2017.2.0f3

Steps to reproduce:1. Download and open the project on a 9xx+ Nvidia card2. Try to build for standalone Expected: build succeedsActu... Read more

0
votes
Won't Fix

[PLM] Some meshes have incorrect texture in shaded view during PLM bake ...

Progressive Lightmapper

-

Oct 25, 2017

-

Version/s: 2017.3.0b5

Sometimes the first mesh added to a scene will look incorrect in Shaded view during PLM bake, until the final stage completes.The li... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.