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[UWP] Classes implementing the ISerializationCallbackReceiver interface ...
Steps to reproduce: 1. Open attached project "937501.zip" 2. Build 'main' scene for UWP 3. Open VS solution 4. Build & run on local ... Read more
Unity doesn't start when blocked by firewall or when internet connection...
1. Get FirewallAppBlocker, or anything like it, or do it manually through win firewall 2. Search for all .exe files with win search,... Read more
Unity freezes when working with large Animator Controller files
How to reproduce: 1. Open the attached project 2. Open the "PlayerMale" Animator Controller 3. Try to open any Layer in the Animator... Read more
OnEndDrag / IEndDragHandler callback is not invoked
The 'OnEndDrag' callback in IEndDragHandler is not invoked when alt-tabbing out of the application - Open the 'Drag and Drop' scene... Read more
PreLateUpdate.ParticleSystemBeginUpdateAll CPU exceeds 1s when moving Wi...
Reproductions steps: 1. Create new project 2. Import Standard Assets 3. Open the profiler 4. Enable Editor profiling 5. Add WildFire... Read more
Line Renderer UV's are Incorrect
Line Renderer UV's are Incorrect The UV's are incorrect in three distinct situations. - Always incorrect in the end caps (there is ... Read more
Editor Crash in Renderer::CheckConsistency
Steps to reproduce: 1. Switch the platform to iOS 2. On the toolbar, press "BossAlien/Utilities/Cache Clearing/Clear ALL" 3. Launch ... Read more
UV maps are corrupted for static objects with custom shader when Static ...
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Static Batching is enabled in Player Settings 3) Ge... Read more
Inspector preview doesn't crop video file's name
Steps to reproduce: 1. Download 937173_repro.zip 2. Select video 3. Press play button in the Inspector above the video preview Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations