Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2017.1.0p4
Issue ID
944516
Regression
No
Split timeline clip easing in resets from the origin instead of current position/rotation
Steps to reproduce:
1. Create new project
2. Create an object to animate (a Cube is fine) and a Timeline controller for it
3. Record a rotation animation
4. Convert animation to timeline clip
5. In the Scene view, move the object away from the original position
6. Set an "Ease In" time value
7. Split the clip
8. Separate the clips with a small gap inbetween
9. Observe how the second clip eases in from the absolute original position rather than the one the first clip ended on
Expected behaviour: The second clip should not change the position anymore, it should now just ease into the rotation clip
Actual: The object pops back into the original position and eases in to the clips saved position
Reproduced on: 2017.1.0b1, 2017.1.2p2, 2017.2.0p1, 2017.3.0b6, 2018.1.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment