Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2017.1.0p4
Issue ID
944516
Regression
No
Split timeline clip easing in resets from the origin instead of current position/rotation
Steps to reproduce:
1. Create new project
2. Create an object to animate (a Cube is fine) and a Timeline controller for it
3. Record a rotation animation
4. Convert animation to timeline clip
5. In the Scene view, move the object away from the original position
6. Set an "Ease In" time value
7. Split the clip
8. Separate the clips with a small gap inbetween
9. Observe how the second clip eases in from the absolute original position rather than the one the first clip ended on
Expected behaviour: The second clip should not change the position anymore, it should now just ease into the rotation clip
Actual: The object pops back into the original position and eases in to the clips saved position
Reproduced on: 2017.1.0b1, 2017.1.2p2, 2017.2.0p1, 2017.3.0b6, 2018.1.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment