Search Issue Tracker
EditorGUILayout.ObjectField shows that it requires object of base type i...
To reproduce: 1. Open the project, attached by the user (ObjectFieldTest.zip)2. Open the "f" scene3. Select "GameObject" object in t... Read more
The Text component on the Content UI Object displays additional informat...
Steps to reproduce:1. Create a new Unity project2. Create UI->Scroll View3. Expand Canvas->Scroll View->Viewport->Conten... Read more
Video is not played when trying to play it in the Video Clip Importer pr...
How to reproduce:1. Open the attached "VideoClipImporter" project2. Select "Repro" video in a Project window3. In Inspector, Video C... Read more
Unity crashes when launching downloaded Learn Basic Projects with differ...
How to reproduce:1. Open Unity2. Select Learn3. Choose Basic Tutorials4. Download and start one of four tutorials5. When editor open... Read more
Unity throws errors when Learn project is launched and tutorials don't s...
How to reproduce:1. Start Unity2. Select Learn3. Download one of the given tutorials and then start it4. Wait until the editor start... Read more
BroadcastData received (on OnReceivedBroadcast) method data string alway...
Steps to reproduce:1. Open user attached project2. Build a local player and run it3. Click "Initialize Broadcast", then "Start Broad... Read more
CommandInvokationFailure: Unable to list target platforms when using And...
CommandInvokationFailure: Unable to list target platforms when using Android SDK > 25.2.5 This happens for both Windows and OSX, ... Read more
OverlapCapsuleNonAlloc is detecting Mesh Collider where the capsule is n...
Reproduction steps:1. Open the attached project "961760.zip";2. Open the CSGErrorExample scene;3. Make sure that the Gizmos are draw... Read more
Imported Audio Clip size includes both Editor and Player compressed data...
Steps to reproduce:1. Open attached project2. Set build platform to WebGL or any other (Android, iOS)3. Check out import settings fo... Read more
[Texture Importer] Switching Override format to BC6H on a texture causes...
If the format of a texture is switched to BC6H via the Override, Unity crashes. 1. Open the attached project '2017.3'2. Select the t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open