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Tooltip missing for Timeline - Play Range
Play or Next Frame buttons have tool tips, but the Play Range button does not. Repro Steps:- Create a new project and open the timel... Read more
Tooltip is not showing in Tilemap Renderer
Description:Tooltip is not showing after hovering on the material and mask interaction tab under the Tilemap Renderer Steps to Repo:... Read more
[Unity 5.4] Calling AssetDatabase.Refresh() many times causes memory leak
To reproduce:1. Open project2. Open Activity monitor3. Play scene Expected: memory usage will be between 170- 200MBActual: memory us... Read more
Crash upon exiting Unity
How to reproduce:1. Open Unity2. Load user-submitted project3. Select 'W001_WaterWorld.unity'(alternatively 'R000_PresentationScene.... Read more
[Regression] Automatic API updater fails to update the "Caching.CleanCac...
How to reproduce:1. Download attached project file2. Run API Updater3. Look at errors in Console Window Actual result: API updater f... Read more
[IL2CPP] Assigning values for another class' variables makes application...
Reproduction steps:1) Download attached project (963785_reproARMcrash.zip)2) Build and run it on an Android device-- Notice that app... Read more
Internal asset store window ignores a search input if you post a request...
Steps to reproduce:1. Open any project2. Open the Asset Store tab3. Toggle to download folder -> put search input as fast as poss... Read more
Select Dependencies doesn't track includes of shaders
To reproduce:1) Open attached project2) Right-click SSAOShader3) Select Dependencies Expected: Includes get selected in project view... Read more
Importing animation from Maya causes Unity to crash
To reproduce:1) Create new project2) Try importing attached 'whale_anim.fbx' First time it hanged, afterward it always crashed Unity... Read more
WorldNormalVector using in surface shader can't get proper value in GI c...
How to reproduce:1. Download attached project file and open "Normal" Scene (you can see the Sphere in black color)2. Open 'NewBakeSh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS