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3
votes
Postponed

[DeepProfile] Crash on "RtlLookupFunctionEntry returned NULL function" w...

Profiling

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Dec 03, 2015

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Version/s: 5.2.3f1

Reproduction steps:1. Open attached project.2. Open "scene" scene.3. Go to "Window > Profiler"4. Click on "Deep Profile" in the p... Read more

4
votes
Fixed

[MSE] game object duplicates on play when reference to that game object ...

Editor - Other

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Dec 03, 2015

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Version/s: 5.3.0f2

Reproduction steps:1. Open attached "NUP43" Unity project.2. Open "1" scene.3. Drag and drop "2" scene into the "1" scene hierarchy.... Read more

1
votes
Fixed

UI leaks memory in ScrollRect.LateUpdate

UI

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Dec 03, 2015

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Version/s: 5.2.3p2

Shared UI Mesh is increased for about 10MB every time the UI is activated/deactivated when using a big amount of panels inside the s... Read more

0
votes
Fixed

Fit to Scene does not bake anything at all

AI

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Dec 03, 2015

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Version/s: 5.4.0a5

Fit to Scene does not bake anything at all To reproduce:1. Open attached project2. Open Untitled scene3. Select NavMeshCube game obj... Read more

0
votes
Duplicate

[StandardShaderMaterial] Pressing enter in emissive field resets value t...

Shaders

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Dec 03, 2015

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Version/s: 5.4.0a4

To reproduce:1. Create a material2. Change emission color (anything except black)3. Change emission value and press enter4. Instead ... Read more

0
votes
By Design

[WebGl] Input field does not show text with Cyrillic font while UI.Text ...

WebGL

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Dec 03, 2015

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Version/s: 5.3.0f3

Steps to reproduce: 1. Download and import attached project.2. Build and run on WebGl using any browser.3. Notice that Cyrillic text... Read more

0
votes
Fixed

[javascript] crashes when using GetComponent.<Transform> when declaring ...

Scripting

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Dec 03, 2015

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Version/s: 5.0.1f1

Unity crashes when in javascript's variable declare user tries to assign value using GetComponent&lt;&gt; function.Crash only happen... Read more

1
votes
By Design

[StandardShaderUI][MultiEdit] Changing emission intensity on multiple ma...

Shaders

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Dec 03, 2015

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Version/s: 5.3.0f3

To reproduce:1. Open attached project2. Open scene 13. Select Blue and Red materials4. Increase their emission intensity5. Notice th... Read more

0
votes
By Design

Assets imported to the scene in 5.1 and 5.2+ versions of unity gets diff...

Assets Management

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Dec 03, 2015

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Version/s: 5.2.3f1

Reproduction steps:1. Download and duplicate attached Unity project.2. Open first project with 5.1 version of Unity and add "milk_pr... Read more

0
votes
Duplicate

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