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Constant stuttering frame rate in gfx.WaitForPresent
Steps to reproduce:1. Download and open project "test performance.zip"2. Open scene "test_performance"3. Open Profiler if not opened... Read more
[UNET] Spring Joint on objects with Network Identity sets "Connected Anc...
Reproduction steps:1) Open "UNET hJoint 3D" attached project2) Open "offline" scene3) Start scene4) Press "LAN Host(H)" button5) Com... Read more
[iOS] Point lights are visible through TextMesh Pro game objects
How to reproduce: 1. Open attached project2. Add 24 - Surface Shader Example.unity scene to build settings3. Build to iOS and run4. ... Read more
Flickering shadows from Point lights
How to reproduce: 1. Open attached project2. Build to iOS and run- Note how the shadows on the boxes flicker as the moving Point Lig... Read more
[WebGL] read-only template file stops build
-e: see title -repro:--open attached project (from the bug conversion edit)--try building for webgl using the test template--NOTICE ... Read more
[IL2CPP] PerformanceCounter on iOS with IL2CPP doesn't work
PerformanceCounter on iOS with IL2CPP doesn't work Read more
[iOS] Transparent objects become opaque when viewed from behind with a P...
How to reproduce: 1. Open attached project2. Add 24 - Surface Shader Example.unity scene to build settings3. Build to iOS and run4. ... Read more
[UNET] Objects with Spring Joint 2D and Network Identity are falling inf...
Reproduction steps:1) Open attached project2) Open "offline" scene3) Start scene4) Press "LAN Host(H)" button5) Compare behavior of ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject