Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0b11
Issue ID
783788
Regression
No
[iOS] Point lights are visible through TextMesh Pro game objects
How to reproduce:
1. Open attached project
2. Add 24 - Surface Shader Example.unity scene to build settings
3. Build to iOS and run
4. Pivot the camera around the text (so that the text appears mirrored)
- Note that the point lights are visible through the text mesh
- Reproduced in Version 5.4.0b11 (323b0238353b) on an iPhone 6+ (iOS 9.2), iPadMini 4 (iOS 9.3)
- Not reproducible on an iPhone 5 (iOS 7)
- TextMesh does not display properly with 5.3
Still reproes on latest trunk (2018.2.0a6).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment