Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0b11
Issue ID
783788
Regression
No
[iOS] Point lights are visible through TextMesh Pro game objects
How to reproduce:
1. Open attached project
2. Add 24 - Surface Shader Example.unity scene to build settings
3. Build to iOS and run
4. Pivot the camera around the text (so that the text appears mirrored)
- Note that the point lights are visible through the text mesh
- Reproduced in Version 5.4.0b11 (323b0238353b) on an iPhone 6+ (iOS 9.2), iPadMini 4 (iOS 9.3)
- Not reproducible on an iPhone 5 (iOS 7)
- TextMesh does not display properly with 5.3
Still reproes on latest trunk (2018.2.0a6).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment