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1
votes
Fixed

The app crashes on Android, because the app tried to access to a invalid...

Android

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Mar 23, 2016

-

Version/s: 5.3.4f1

The application crashes sometimes when it makes simultaneously an async load of a new scene and load of resources. Read more

0
votes
Fixed

[Layout] Unable to close custom editor window when the script is missing

Window management

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Mar 22, 2016

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Version/s: 5.4.0b10

Steps to reproduce:1) open attached project2) create new unity project from menu (File>New Project>OK)3) try closing the custo... Read more

1
votes
Fixed

Editor doesn't stop player build if scripts have compilation errors in t...

Scripting

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Mar 24, 2016

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Version/s: 5.3.4p1

This causes editor to be unable to serialize data for scripts, since it has no assemblies to scan for serializable fields. However, ... Read more

0
votes
Won't Fix

[SpriteSheet][Packing] Spritesheet colors are not consistent between pac...

2D

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Mar 24, 2016

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Version/s: 5.4.0b10

Repro steps:1) Open my attached project SpriteSheetColor2) Select the Hero_SpriteSheet3) Make sure Packing Tag is set4) Open in Spri... Read more

1
votes
Fixed

[GL] Shader doesn't receive parameter from the script

OpenGL

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Mar 24, 2016

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Version/s: 5.3.4f1

Repro steps:1) Open the project2) Make sure Graphics API is set to OpenGLCore or GLES33) Play and notice the half of object is glitc... Read more

0
votes
Fixed

[Speedtree] Billboards with different scales use a single scale

Speedtree Integration

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Mar 24, 2016

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Version/s: 5.4.0b10

Repro steps:1) Open the project and three-trees-with-different-scales.scene2) In the Game view notice, that the billboards are the s... Read more

0
votes
By Design

About window dissapears when other windows take focus, even if they are ...

Editor - Other

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Mar 24, 2016

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Version/s: 5.4.0b12

Open about window(For reference put deattached some other window next to it, e.g. Console)Switch focus to some other window that doe... Read more

0
votes
Won't Fix

[Cursor] Locked cursor receives pointer based events

uGUI

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Feb 18, 2016

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Version/s: 5.3.2p2

Reproduction steps:1) Open attached project "CursorTest"2) Open scene "Demo"3) Enter play mode4) Press A key to lock the cursor5) Ho... Read more

0
votes
Fixed

When Main.OnRenderImage() is called, memory is allocated for garbage col...

Camera

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Mar 11, 2016

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Version/s: 5.3.3p2

Reproduction steps:1. Open the attached project2. Open the profiler window3. Run the "Test" scene4. Notice that 40 bytes are allocat... Read more

0
votes
Won't Fix

[iOS] Deactivating a GameObject that has an Audio Source playing a sound...

iOS

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Mar 23, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project2. Build for iOS with 'Autoconnect Profiler' enabled3. Build generated Xcode project to ... Read more

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